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import Observation
import SwiftUI
extension RecordingView {
/// The observable model that drives ``RecordingView``.
///
/// The model implements the recording flow as a ``State`` machine: it exposes the visibility and icon of the view's controls for the current state, counts the
/// elapsed recording time, and processes the recorded input once it is sent.
@ MainActor
@ Observable
final class Model {
// MARK: Properties
/// The current state of the recording flow.
var state : State = . notRecording
/// The number of seconds spent recording, excluding any time spent paused.
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private ( set ) var elapsedSeconds : Int = 0
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/// The task that increments ``elapsedSeconds`` every second while recording.
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@ ObservationIgnored
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private var taskTimer : Task < Void , Never >?
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// MARK: Computed
/// The image resource for the main button: a pause icon while recording, a record icon otherwise.
var iconMain : ImageResource {
switch state {
case . notRecording , . paused , . processing : . Icon . record
case . recording : . Icon . pause
}
}
/// The image resource for the send button while paused, or `nil` when the button should show a progress indicator instead.
var iconSend : ImageResource ? {
switch state {
case . paused : . Icon . send
default : nil
}
}
/// Whether the recorded input is currently being processed.
var isProcessing : Bool {
state == . processing
}
/// Whether the main button should be disabled.
var shouldDisableMain : Bool {
state == . processing
}
/// Whether the send button should be visible.
var shouldShowSend : Bool {
state != . notRecording
&& state != . recording
}
/// Whether the timer label should be visible.
var shouldShowTimer : Bool {
state != . notRecording
}
/// The elapsed recording time, formatted as `mm:ss` for the timer label.
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var textTimer : String {
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Duration
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. seconds ( elapsedSeconds )
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. formatted (. time ( pattern : . minuteSecond ( padMinuteToLength : 2 )))
}
// MARK: Methods
/// Handles a press of the main button.
///
/// Starts a recording when idle, pauses an ongoing recording, or resumes
/// a paused one. Does nothing while the input is being processed.
func pressedMain () {
guard state != . processing else {
return
}
switch state {
case . notRecording :
state = . recording
case . recording :
state = . paused
case . paused :
state = . recording
case . processing :
break
}
}
/// Handles a press of the send button.
///
/// Moves a paused recording into processing. Does nothing in any other state.
func pressedSend () {
guard state == . paused else {
return
}
switch state {
case . paused :
state = . processing
default :
break
}
}
/// Reacts to a change of ``state``, expected to be called from the view whenever it observes one.
///
/// Starts the timer when a recording begins or resumes, stops it in every other state, and kicks off ``processInput()`` when the input is sent.
///
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/// - Parameter shouldRestartTimer: Whether ``elapsedSeconds`` should be reset to zero before the timer starts, which is the case for
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/// a new recording as opposed to one resuming from a pause.
func updatedState (
shouldRestartTimer : Bool
) {
switch state {
case . recording :
startTimer ( shouldRestartTimer )
default :
stopTimer ()
if state == . processing {
Task {
await processInput ()
}
}
}
}
}
}
// MARK: - Helpers
private extension RecordingView . Model {
// MARK: Methods
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/// Processes the recorded input, resetting ``elapsedSeconds`` and returning the model to the not-recording state when finished.
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///
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/// Currently a placeholder that simulates the work with a two-second delay.
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func processInput () async {
guard state == . processing else {
return
}
try ? await Task . sleep ( for : . seconds ( 2 ))
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elapsedSeconds = 0
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state = . notRecording
}
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/// Starts the timer task, which increments ``elapsedSeconds`` once per second until it is cancelled. Any previously running timer task is cancelled first.
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///
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/// - Parameter shouldRestartTimer: Whether ``elapsedSeconds`` should be reset to zero before the timer starts.
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func startTimer (
_ shouldRestartTimer : Bool
) {
if shouldRestartTimer {
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elapsedSeconds = 0
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}
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taskTimer ?. cancel ()
taskTimer = Task { [ weak self ] in
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while ! Task . isCancelled {
try ? await Task . sleep ( for : . seconds ( 1 ))
guard let self , ! Task . isCancelled else {
return
}
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self . elapsedSeconds += 1
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}
}
}
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/// Stops the timer task, if any, keeping ``elapsedSeconds`` at its current value.
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func stopTimer () {
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taskTimer ?. cancel ()
taskTimer = nil
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}
}
// MARK: - States
extension RecordingView . Model {
/// The states of the recording flow.
enum State {
/// No recording is in progress.
case notRecording
/// A recording is in progress and the timer is running.
case recording
/// The recording is paused, and can be either resumed or sent.
case paused
/// The recorded input is being processed.
case processing
}
}