203 lines
6.0 KiB
Swift
203 lines
6.0 KiB
Swift
import Observation
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import SwiftUI
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extension RecordingView {
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/// The observable model that drives ``RecordingView``.
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///
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/// The model implements the recording flow as a ``State`` machine: it exposes the visibility and icon of the view's controls for the current state, counts the
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/// elapsed recording time, and processes the recorded input once it is sent.
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@MainActor
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@Observable
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final class Model {
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// MARK: Properties
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/// The current state of the recording flow.
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var state: State = .notRecording
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/// The number of seconds spent recording, excluding any time spent paused.
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private(set) var secondsElapsed: Int = 0
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/// The task that increments ``secondsElapsed`` every second while recording.
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@ObservationIgnored
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private var timerTask: Task<Void, Never>?
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// MARK: Computed
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/// The image resource for the main button: a pause icon while recording, a record icon otherwise.
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var iconMain: ImageResource {
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switch state {
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case .notRecording, .paused, .processing: .Icon.record
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case .recording: .Icon.pause
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}
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}
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/// The image resource for the send button while paused, or `nil` when the button should show a progress indicator instead.
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var iconSend: ImageResource? {
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switch state {
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case .paused: .Icon.send
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default: nil
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}
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}
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/// Whether the recorded input is currently being processed.
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var isProcessing: Bool {
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state == .processing
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}
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/// Whether the main button should be disabled.
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var shouldDisableMain: Bool {
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state == .processing
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}
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/// Whether the send button should be visible.
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var shouldShowSend: Bool {
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state != .notRecording
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&& state != .recording
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}
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/// Whether the timer label should be visible.
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var shouldShowTimer: Bool {
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state != .notRecording
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}
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/// The elapsed recording time, formatted as `mm:ss` for the timer label.
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var textTimer: String {
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Duration
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.seconds(secondsElapsed)
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.formatted(.time(pattern: .minuteSecond(padMinuteToLength: 2)))
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}
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// MARK: Methods
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/// Handles a press of the main button.
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///
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/// Starts a recording when idle, pauses an ongoing recording, or resumes
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/// a paused one. Does nothing while the input is being processed.
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func pressedMain() {
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guard state != .processing else {
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return
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}
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switch state {
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case .notRecording:
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state = .recording
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case .recording:
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state = .paused
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case .paused:
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state = .recording
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case .processing:
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break
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}
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}
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/// Handles a press of the send button.
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///
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/// Moves a paused recording into processing. Does nothing in any other state.
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func pressedSend() {
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guard state == .paused else {
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return
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}
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switch state {
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case .paused:
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state = .processing
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default:
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break
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}
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}
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/// Reacts to a change of ``state``, expected to be called from the view whenever it observes one.
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///
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/// Starts the timer when a recording begins or resumes, stops it in every other state, and kicks off ``processInput()`` when the input is sent.
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///
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/// - Parameter shouldRestartTimer: Whether ``secondsElapsed`` should be reset to zero before the timer starts, which is the case for
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/// a new recording as opposed to one resuming from a pause.
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func updatedState(
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shouldRestartTimer: Bool
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) {
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switch state {
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case .recording:
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startTimer(shouldRestartTimer)
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default:
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stopTimer()
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if state == .processing {
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Task {
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await processInput()
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}
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}
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}
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}
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}
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}
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// MARK: - Helpers
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private extension RecordingView.Model {
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// MARK: Methods
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/// Processes the recorded input, returning the model to the not-recording state when finished.
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///
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/// Currently a placeholder that simulates the work with a five-second delay.
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func processInput() async {
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guard state == .processing else {
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return
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}
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try? await Task.sleep(for: .seconds(2))
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state = .notRecording
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}
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/// Starts the timer task, which increments ``secondsElapsed`` once per second until it is cancelled. Any previously running timer task is cancelled first.
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///
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/// - Parameter shouldRestartTimer: Whether ``secondsElapsed`` should be reset to zero before the timer starts.
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func startTimer(
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_ shouldRestartTimer: Bool
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) {
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if shouldRestartTimer {
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secondsElapsed = 0
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}
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timerTask?.cancel()
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timerTask = Task { [weak self] in
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while !Task.isCancelled {
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try? await Task.sleep(for: .seconds(1))
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guard let self, !Task.isCancelled else {
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return
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}
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self.secondsElapsed += 1
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}
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}
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}
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/// Stops the timer task, if any, keeping ``secondsElapsed`` at its current value.
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func stopTimer() {
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timerTask?.cancel()
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timerTask = nil
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}
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}
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// MARK: - States
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extension RecordingView.Model {
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/// The states of the recording flow.
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enum State {
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/// No recording is in progress.
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case notRecording
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/// A recording is in progress and the timer is running.
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case recording
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/// The recording is paused, and can be either resumed or sent.
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case paused
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/// The recorded input is being processed.
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case processing
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}
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}
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