271 lines
6.9 KiB
Swift
271 lines
6.9 KiB
Swift
import SwiftUI
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import Testing
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@testable import Recording
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@Suite("Recording view model")
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struct RecordingViewModelTests {
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typealias Model = RecordingView.Model
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// MARK: Initial state
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@MainActor
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@Suite("Initial state")
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struct InitialState {
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@Test func `initial state is not recording with a zeroed timer`() {
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let model = Model()
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#expect(model.state == .notRecording)
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#expect(model.secondsElapsed == 0)
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#expect(model.timerText == "00:00")
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}
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}
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// MARK: Button presses
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@MainActor
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@Suite("Button presses")
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struct ButtonPresses {
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[Model.State.recording, .paused, .recording, .processing]
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))
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func `pressed main transitions to the expected state`(
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from initial: Model.State,
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to expected: Model.State
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) {
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let model = Model()
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model.state = initial
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model.pressedMain()
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#expect(model.state == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[Model.State.notRecording, .recording, .processing, .processing]
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))
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func `pressed send transitions to the expected state`(
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from initial: Model.State,
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to expected: Model.State
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) {
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let model = Model()
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model.state = initial
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model.pressedSend()
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#expect(model.state == expected)
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}
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}
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// MARK: Computed properties
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@MainActor
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@Suite("Computed properties")
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struct ComputedProperties {
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[ImageResource.Icon.record, .Icon.pause, .Icon.record, .Icon.record]
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))
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func `main icon matches the state`(
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for state: Model.State,
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expected: ImageResource
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) {
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let model = Model()
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model.state = state
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#expect(model.iconMain == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[nil, nil, ImageResource.Icon.send, nil]
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))
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func `send icon matches the state`(
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for state: Model.State,
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expected: ImageResource?
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) {
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let model = Model()
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model.state = state
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#expect(model.iconSend == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[false, false, false, true]
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))
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func `is processing only while processing`(
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for state: Model.State,
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expected: Bool
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) {
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let model = Model()
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model.state = state
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#expect(model.isProcessing == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[false, false, false, true]
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))
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func `main button is disabled only while processing`(
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for state: Model.State,
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expected: Bool
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) {
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let model = Model()
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model.state = state
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#expect(model.shouldDisableMain == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[false, false, true, true]
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))
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func `send button is visible while paused or processing`(
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for state: Model.State,
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expected: Bool
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) {
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let model = Model()
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model.state = state
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#expect(model.shouldShowSend == expected)
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}
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@Test(arguments: zip(
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[Model.State.notRecording, .recording, .paused, .processing],
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[false, true, true, true]
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))
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func `timer is visible unless not recording`(
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for state: Model.State,
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expected: Bool
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) {
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let model = Model()
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model.state = state
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#expect(model.shouldShowTimer == expected)
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}
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}
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// MARK: Timer
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@MainActor
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@Suite("Timer")
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struct Timer {
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@Test func `ticks while recording`() async throws {
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let model = Model()
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model.state = .recording
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model.updatedState(shouldRestartTimer: true)
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try await Task.sleep(for: .seconds(1.2))
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#expect(model.secondsElapsed >= 1)
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#expect(model.timerText == "00:01")
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model.state = .notRecording
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model.updatedState(shouldRestartTimer: false)
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}
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@Test func `stops while paused`() async throws {
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let model = Model()
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model.state = .recording
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model.updatedState(shouldRestartTimer: true)
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try await Task.sleep(for: .seconds(1.2))
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model.state = .paused
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model.updatedState(shouldRestartTimer: false)
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let secondsWhenPaused = model.secondsElapsed
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try await Task.sleep(for: .seconds(1.2))
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#expect(secondsWhenPaused >= 1)
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#expect(model.secondsElapsed == secondsWhenPaused)
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}
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@Test func `keeps elapsed seconds when resumed`() async throws {
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let model = Model()
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model.state = .recording
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model.updatedState(shouldRestartTimer: true)
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try await Task.sleep(for: .seconds(1.2))
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model.state = .paused
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model.updatedState(shouldRestartTimer: false)
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let secondsWhenPaused = model.secondsElapsed
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model.state = .recording
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model.updatedState(shouldRestartTimer: false)
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#expect(model.secondsElapsed == secondsWhenPaused)
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model.state = .notRecording
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model.updatedState(shouldRestartTimer: false)
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}
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@Test func `restarts for a new recording`() async throws {
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let model = Model()
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model.state = .recording
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model.updatedState(shouldRestartTimer: true)
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try await Task.sleep(for: .seconds(1.2))
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model.state = .paused
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model.updatedState(shouldRestartTimer: false)
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model.state = .recording
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model.updatedState(shouldRestartTimer: true)
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#expect(model.secondsElapsed == 0)
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model.state = .notRecording
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model.updatedState(shouldRestartTimer: false)
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}
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}
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// MARK: Processing
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@MainActor
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@Suite("Processing")
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struct Processing {
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@Test func `returns to not recording`() async throws {
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let model = Model()
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model.state = .processing
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model.updatedState(shouldRestartTimer: false)
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try await Task.sleep(for: .seconds(2.5))
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#expect(model.state == .notRecording)
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}
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}
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}
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