Basic application setup (#1)
This PR contains the work done to define the necessary setup from which the app will be built upon. To provide further details on what has been done: * created the app, the unit tests and the UI tests targets in the Xcode project; * updated the bundle identifiers and OS deployment targets of all targets; * added a `.gitignore` file tailored specifically for the project; * added a `README` file that defines in details the goal of the project; * added the [Swift Format](https://github.com/swiftlang/swift-format) rules that the source code should abide to; * cleaned the boilerplate source code on all targets. Reviewed-on: rock-n-code/todos-app#1 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
This commit was merged in pull request #1.
This commit is contained in:
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import XCTest
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final class TodosUITests: XCTestCase {
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override func setUpWithError() throws {
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// Put setup code here. This method is called before the invocation of each test method in the class.
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// In UI tests it is usually best to stop immediately when a failure occurs.
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continueAfterFailure = false
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// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
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}
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override func tearDownWithError() throws {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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}
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@MainActor
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func testExample() throws {
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// UI tests must launch the application that they test.
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let app = XCUIApplication()
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app.launch()
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// Use XCTAssert and related functions to verify your tests produce the correct results.
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}
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@MainActor
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func testLaunchPerformance() throws {
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// This measures how long it takes to launch your application.
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measure(metrics: [XCTApplicationLaunchMetric()]) {
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XCUIApplication().launch()
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}
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}
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}
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