Javier Cicchelli da07ef7e4f Moved the Amiibo API implementation to its own package (#2)
This PR contains the work done to migrate the *almost* completed**Amiibo API** implementation done in another project to its own stand-alone package.

Reviewed-on: #2
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
2024-09-14 22:26:39 +00:00

60 lines
1.5 KiB
Swift

//===----------------------------------------------------------------------===
//
// This source file is part of the AmiiboAPI open source project
//
// Copyright (c) 2024 Röck+Cöde VoF. and the AmiiboAPI project authors
// Licensed under the EUPL 1.2 or later.
//
// See LICENSE for license information
// See CONTRIBUTORS for the list of AmiiboAPI project authors
//
//===----------------------------------------------------------------------===
import Foundation
public struct Amiibo: Sendable {
// MARK: Properties
public let gameCharacter: String
public let gameSeries: String
public let head: String
public let image: String
public let name: String
public let platform: Platform?
public let release: Release
public let series: String
public let tail: String
public let type: String
// MARK: Initialisers
init(_ payload: Components.Schemas.Amiibo) {
self.gameCharacter = payload.character
self.gameSeries = payload.gameSeries
self.head = payload.head
self.image = payload.image
self.name = payload.name
self.platform = .init(
payload.gamesSwitch,
payload.games3DS,
payload.gamesWiiU
)
self.release = .init(payload.release)
self.series = payload.amiiboSeries
self.tail = payload.tail
self.type = payload._type
}
// MARK: Computed
public var identifier: String {
head + tail
}
public var imageURL: URL? {
.init(string: image)
}
}