This PR contains the work done to migrate the *almost* completed**Amiibo API** implementation done in another project to its own stand-alone package. Reviewed-on: #2 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
60 lines
1.5 KiB
Swift
60 lines
1.5 KiB
Swift
//===----------------------------------------------------------------------===
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//
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// This source file is part of the AmiiboAPI open source project
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//
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// Copyright (c) 2024 Röck+Cöde VoF. and the AmiiboAPI project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE for license information
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// See CONTRIBUTORS for the list of AmiiboAPI project authors
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//
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//===----------------------------------------------------------------------===
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import Foundation
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public struct Amiibo: Sendable {
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// MARK: Properties
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public let gameCharacter: String
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public let gameSeries: String
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public let head: String
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public let image: String
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public let name: String
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public let platform: Platform?
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public let release: Release
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public let series: String
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public let tail: String
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public let type: String
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// MARK: Initialisers
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init(_ payload: Components.Schemas.Amiibo) {
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self.gameCharacter = payload.character
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self.gameSeries = payload.gameSeries
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self.head = payload.head
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self.image = payload.image
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self.name = payload.name
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self.platform = .init(
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payload.gamesSwitch,
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payload.games3DS,
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payload.gamesWiiU
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)
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self.release = .init(payload.release)
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self.series = payload.amiiboSeries
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self.tail = payload.tail
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self.type = payload._type
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}
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// MARK: Computed
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public var identifier: String {
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head + tail
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}
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public var imageURL: URL? {
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.init(string: image)
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}
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}
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