This PR contains the work done to migrate the *almost* completed**Amiibo API** implementation done in another project to its own stand-alone package. Reviewed-on: #2 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com> Co-committed-by: Javier Cicchelli <javier@rock-n-code.com>
38 lines
1.1 KiB
Swift
38 lines
1.1 KiB
Swift
//===----------------------------------------------------------------------===
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//
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// This source file is part of the AmiiboAPI open source project
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//
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// Copyright (c) 2024 Röck+Cöde VoF. and the AmiiboAPI project authors
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// Licensed under the EUPL 1.2 or later.
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//
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// See LICENSE for license information
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// See CONTRIBUTORS for the list of AmiiboAPI project authors
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//
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//===----------------------------------------------------------------------===
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extension Amiibo {
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public struct Game: Sendable {
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// MARK: Properties
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public let identifiers: [String]
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public let name: String
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public let usages: [Usage]?
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// MARK: Initialisers
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init(_ payload: Components.Schemas.AmiiboGame) {
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self.identifiers = payload.gameID
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self.name = payload.gameName
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self.usages = {
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guard let usages = payload.amiiboUsage else {
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return nil
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}
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return usages.map { .init($0) }
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}()
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}
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}
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}
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