diff --git a/Apps/Locations/Sources/AppDelegate.swift b/Apps/Locations/Sources/AppDelegate.swift index c144996..d3dc549 100644 --- a/Apps/Locations/Sources/AppDelegate.swift +++ b/Apps/Locations/Sources/AppDelegate.swift @@ -12,22 +12,30 @@ import CoreData @main class AppDelegate: UIResponder, UIApplicationDelegate { - - - func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { + func application( + _ application: UIApplication, + didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? + ) -> Bool { // Override point for customization after application launch. return true } // MARK: UISceneSession Lifecycle - func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { + func application( + _ application: UIApplication, + configurationForConnecting connectingSceneSession: UISceneSession, + options: UIScene.ConnectionOptions + ) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } - func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { + func application( + _ application: UIApplication, + didDiscardSceneSessions sceneSessions: Set + ) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. diff --git a/Apps/Locations/Sources/SceneDelegate.swift b/Apps/Locations/Sources/SceneDelegate.swift index d108611..b94fe63 100644 --- a/Apps/Locations/Sources/SceneDelegate.swift +++ b/Apps/Locations/Sources/SceneDelegate.swift @@ -9,48 +9,60 @@ import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { - + var window: UIWindow? - - - func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + + func scene( + _ scene: UIScene, + willConnectTo session: UISceneSession, + options connectionOptions: UIScene.ConnectionOptions + ) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). - guard let _ = (scene as? UIWindowScene) else { return } + guard let windowScene = scene as? UIWindowScene else { + return + } + + window = { + let window = UIWindow(windowScene: windowScene) + + window.rootViewController = ViewController() + window.makeKeyAndVisible() + + return window + }() } - + func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } - + func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } - + func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } - + func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } - + func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. - + // Save changes in the application's managed object context when the application transitions to the background. (UIApplication.shared.delegate as? AppDelegate)?.saveContext() } - - + } - diff --git a/Apps/Locations/Sources/ViewController.swift b/Apps/Locations/Sources/ViewController.swift index ea2b4e7..8c3be97 100644 --- a/Apps/Locations/Sources/ViewController.swift +++ b/Apps/Locations/Sources/ViewController.swift @@ -12,9 +12,8 @@ class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() - // Do any additional setup after loading the view. + + view.backgroundColor = .red } - - + } -