public class RepeatingTimer { private let source: DispatchSourceTimer private let semaphore: DispatchSemaphore = DispatchSemaphore(value: 1) private var isSet: Bool = true public init(_ intervalInSeconds: TimeInterval, afterDelay delayInSeconds: TimeInterval? = nil, leeway leewayInSeconds: TimeInterval? = nil, on queue: DispatchQueue = DispatchQueue.global(qos: .background), _ handler: @escaping () -> Void) { let interval = DispatchTimeInterval.nanoseconds(Int(intervalInSeconds * TimeInterval(NSEC_PER_SEC))) let delay: DispatchTimeInterval if let delayInSeconds = delayInSeconds { delay = DispatchTimeInterval.nanoseconds(Int(delayInSeconds * TimeInterval(NSEC_PER_SEC))) } else { delay = interval } let leeway: DispatchTimeInterval if let leewayInSeconds = leewayInSeconds { leeway = DispatchTimeInterval.nanoseconds(Int(leewayInSeconds * TimeInterval(NSEC_PER_SEC))) } else { leeway = DispatchTimeInterval.nanoseconds(Int(0.1 * intervalInSeconds * TimeInterval(NSEC_PER_SEC))) } self.source = DispatchSource.makeTimerSource(queue: queue) self.source.schedule(deadline: DispatchTime.now() + delay, repeating: interval, leeway: leeway) self.source.setEventHandler(handler: handler) self.source.resume() } public func resume() { semaphore.wait() defer { semaphore.signal() } guard !isSet else { return } isSet = true self.source.resume() } public func pause() { semaphore.wait() defer { semaphore.signal() } guard isSet else { return } isSet = false source.suspend() } }