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playdate-kit/Sources/PlaydateKit/Sound/Synth/Structures/Synth.Generator.swift
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extension Sound.Synth {
/// Custom generator callbacks, run on the audio render thread; return quickly.
/// Samples are signed Q8.24.
public struct Generator {
/// Renders `left.count` frames into `left` and `right` (empty if mono). `rate` is the
/// per-frame Q0.32 phase step, `drate` its per-frame change. Returns frames rendered.
public var render: (_ left: inout MutableSpan<Int32>,
_ right: inout MutableSpan<Int32>,
_ rate: UInt32, _ drate: Int32) -> Int
/// `length` is in seconds, or -1 if indefinite.
public var noteOn: ((_ note: Sound.MIDINote, _ velocity: Float, _ length: Float) -> Void)?
/// `stop` is `false` on release, `true` on stop.
public var release: ((_ stop: Bool) -> Void)?
/// Called by `Synth.setParameter(_:value:)` or a modulator. Returns `true` if valid.
public var setParameter: ((_ parameter: Int, _ value: Float) -> Bool)?
public init(render: @escaping (_ left: inout MutableSpan<Int32>,
_ right: inout MutableSpan<Int32>,
_ rate: UInt32, _ drate: Int32) -> Int,
noteOn: ((_ note: Sound.MIDINote, _ velocity: Float, _ length: Float) -> Void)? = nil,
release: ((_ stop: Bool) -> Void)? = nil,
setParameter: ((_ parameter: Int, _ value: Float) -> Bool)? = nil) {
self.render = render
self.noteOn = noteOn
self.release = release
self.setParameter = setParameter
}
}
}