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playdate-kit/Sources/PlaydateKit/Sprite/Enumerations/CollisionResponse.swift
T

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internal import CPlaydate
extension Sprite {
/// How a sprite reacts when a collision occurs.
public enum CollisionResponse: UInt32, Sendable {
case slide = 0
case freeze = 1
case overlap = 2
case bounce = 3
init(_ response: SpriteCollisionResponseType) {
self = CollisionResponse(rawValue: UInt32(response.rawValue)) ?? .freeze
}
var cValue: SpriteCollisionResponseType { SpriteCollisionResponseType(SpriteCollisionResponseType.RawValue(rawValue)) }
}
}