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playdate-kit/Sources/PlaydateKit/Sprite/Enumerations/CollisionResponse.swift
T

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internal import CPlaydate
extension Sprite {
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/// How a moving sprite reacts to a collision. Wraps `SpriteCollisionResponseType`.
public enum CollisionResponse: UInt32, Sendable {
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/// Slides along the other sprite.
case slide = 0
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/// Stops at the point of collision.
case freeze = 1
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/// Passes through; the collision is still reported.
case overlap = 2
case bounce = 3
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/// Unknown C values map to `.freeze`.
init(_ response: SpriteCollisionResponseType) {
self = CollisionResponse(rawValue: UInt32(response.rawValue)) ?? .freeze
}
var cValue: SpriteCollisionResponseType { SpriteCollisionResponseType(SpriteCollisionResponseType.RawValue(rawValue)) }
}
}