Added a Makefile build for the HelloPlaydate example target.
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REPO_ROOT := $(shell git rev-parse --show-toplevel)
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PRODUCT := HelloPlaydate.pdx
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include $(REPO_ROOT)/Examples/swift.mk
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# MARK: - Build PlayDate Wrapper Swift Module
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build/Modules/playdate_device.o: $(REPO_ROOT)/Sources/PlayDate/*.swift
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@mkdir -p build/Modules
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_DEVICE) -c $^ -emit-module -o $@
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build/Modules/playdate_simulator.o: $(REPO_ROOT)/Sources/PlayDate/*.swift
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@mkdir -p build/Modules
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_SIMULATOR) -c $^ -emit-module -o $@
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# MARK: - Build Game Swift Object
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build/game_device.o: Sources/HelloPlaydate/*.swift | build/Modules/playdate_device.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_DEVICE) -c $^ -o $@
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$(OBJDIR)/pdex.elf: build/game_device.o
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OBJS += build/game_device.o
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# The wrapper object carries symbols that are not emitted into the game
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# object, such as the posix_memalign shim the Embedded Swift runtime needs.
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OBJS += build/Modules/playdate_device.o
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build/game_simulator.o: Sources/HelloPlaydate/*.swift | build/Modules/playdate_simulator.o
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$(SWIFT_EXEC) $(SWIFT_FLAGS) $(SWIFT_FLAGS_SIMULATOR) -c $^ -o $@
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$(OBJDIR)/pdex.${DYLIB_EXT}: build/game_simulator.o
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SIMCOMPILER += build/game_simulator.o
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