Adjusted the naming of the library in the Package file.
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# ``PlaydateKit``
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Swift bindings to the Playdate C API.
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## Overview
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The Playdate C API is delivered as a `PlaydateAPI*` struct of function
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pointers that the firmware hands to your game at launch. This module wraps
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that surface in idiomatic Swift: top-level namespaces per subsystem, wrapper
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types with ownership semantics, closures instead of function-pointer/userdata
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pairs, `OptionSet`s and `enum`s instead of raw constants, and typed `throws`
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for fallible calls.
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Call ``Playdate/initialize(with:)`` from your game's `eventHandler` before
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using anything else — see <doc:GettingStarted>.
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The bindings are written within the Embedded Swift subset, so the same code
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compiles for the Playdate Simulator and for the device
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(`armv7em-none-none-eabi`).
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## Topics
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### Essentials
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- <doc:GettingStarted>
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- ``Playdate``
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- ``SystemEvent``
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- ``PlaydateError``
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### System and display
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- ``System``
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- ``Display``
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### Drawing
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- ``Graphics``
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- ``Rect``
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### Sprites
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- ``Sprite``
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### Audio
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- ``Sound``
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### Storage
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- ``File``
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- ``JSON``
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### Connectivity
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- ``Network``
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- ``Scoreboards``
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- ``AccessReply``
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### Lua interop
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- ``Lua``
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