Added missing documentation to the source code in the Playdate bindings target.
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@@ -3,10 +3,15 @@ internal import CPlaydate
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extension Graphics {
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/// A drawing color: solid or an 8×8 pattern.
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public enum Color: Sendable {
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/// Solid black.
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case black
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/// Solid white.
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case white
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/// Transparent; leaves the destination unchanged.
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case clear
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/// Inverts the destination pixels.
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case xor
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/// An 8×8 two-color pattern.
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case pattern(Pattern)
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/// Materializes the `LCDColor` for the duration of `body`. Pattern
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@@ -3,13 +3,21 @@ internal import CPlaydate
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extension Graphics {
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/// How source pixels combine with the destination when drawing.
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public enum DrawMode: UInt32, Sendable {
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/// Source pixels replace the destination.
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case copy = 0
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/// White source pixels are treated as transparent.
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case whiteTransparent = 1
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/// Black source pixels are treated as transparent.
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case blackTransparent = 2
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/// Opaque source pixels draw white.
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case fillWhite = 3
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/// Opaque source pixels draw black.
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case fillBlack = 4
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/// Source pixels are XORed with the destination.
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case xor = 5
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/// The inverse of `xor`.
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case nxor = 6
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/// Source pixels draw inverted.
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case inverted = 7
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init(_ mode: LCDBitmapDrawMode) { self = DrawMode(rawValue: UInt32(mode.rawValue)) ?? .copy }
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