Tightened the source code and README documentations in the library.
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internal import CPlaydate
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extension Graphics {
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/// The winding rule used by `fillPolygon`.
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/// Winding rule for `fillPolygon(points:color:fillRule:)`. Wraps `LCDPolygonFillRule`.
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public enum PolygonFillRule: UInt32, Sendable {
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/// Fills points with a nonzero winding number.
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case nonZero = 0
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/// Fills points crossed by an odd number of edges.
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case evenOdd = 1
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var cValue: LCDPolygonFillRule { LCDPolygonFillRule(LCDPolygonFillRule.RawValue(rawValue)) }
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