Tightened the source code and README documentations in the library.
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@@ -1,11 +1,8 @@
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extension Lua {
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/// A constant published on a registered class.
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/// A class constant for `Lua.registerClass`. Wraps `lua_val`.
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public enum ClassValue {
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/// An integer constant.
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case int(name: String, value: UInt32)
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/// A floating-point constant.
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case float(name: String, value: Float)
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/// A string constant.
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case string(name: String, value: String)
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}
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}
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@@ -1,8 +1,9 @@
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internal import CPlaydate
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extension Lua {
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/// The type of a value on the Lua stack.
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/// The type of a value on the Lua stack. Wraps `LuaType`.
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public enum Kind: UInt32, Sendable {
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/// Also used for unrecognized type codes.
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case `nil` = 0
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case bool = 1
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case int = 2
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@@ -10,7 +11,9 @@ extension Lua {
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case string = 4
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case table = 5
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case function = 6
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/// A coroutine.
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case thread = 7
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/// Userdata.
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case object = 8
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init(_ type: LuaType) { self = Kind(rawValue: UInt32(type.rawValue)) ?? .nil }
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