Tightened the source code and README documentations in the library.
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@@ -4,19 +4,16 @@ Swift bindings to the Playdate C API.
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## Overview
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The Playdate C API is delivered as a `PlaydateAPI*` struct of function
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pointers that the firmware hands to your game at launch. This module wraps
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that surface in idiomatic Swift: top-level namespaces per subsystem, wrapper
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types with ownership semantics, closures instead of function-pointer/userdata
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pairs, `OptionSet`s and `enum`s instead of raw constants, and typed `throws`
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for fallible calls.
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The firmware hands your game a `PlaydateAPI*`: a struct of function
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pointers. This module wraps it with per-subsystem namespaces, wrapper types
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that own their C objects, closures instead of function-pointer/userdata
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pairs, `OptionSet`s and `enum`s instead of raw constants, and typed `throws`.
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Call ``Playdate/initialize(with:)`` from your game's `eventHandler` before
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using anything else — see <doc:GettingStarted>.
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anything else; see <doc:GettingStarted>.
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The bindings are written within the Embedded Swift subset, so the same code
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compiles for the Playdate Simulator and for the device
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(`armv7em-none-none-eabi`).
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The module uses only the Embedded Swift subset, so the same code compiles
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for the Playdate Simulator and the device (`armv7em-none-none-eabi`).
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## Topics
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