Tightened the source code and README documentations in the library.

This commit is contained in:
2026-09-18 12:45:39 +02:00
parent c9f887bacb
commit 9ae10590cc
97 changed files with 854 additions and 1142 deletions
@@ -4,19 +4,16 @@ Swift bindings to the Playdate C API.
## Overview
The Playdate C API is delivered as a `PlaydateAPI*` struct of function
pointers that the firmware hands to your game at launch. This module wraps
that surface in idiomatic Swift: top-level namespaces per subsystem, wrapper
types with ownership semantics, closures instead of function-pointer/userdata
pairs, `OptionSet`s and `enum`s instead of raw constants, and typed `throws`
for fallible calls.
The firmware hands your game a `PlaydateAPI*`: a struct of function
pointers. This module wraps it with per-subsystem namespaces, wrapper types
that own their C objects, closures instead of function-pointer/userdata
pairs, `OptionSet`s and `enum`s instead of raw constants, and typed `throws`.
Call ``Playdate/initialize(with:)`` from your game's `eventHandler` before
using anything else see <doc:GettingStarted>.
anything else; see <doc:GettingStarted>.
The bindings are written within the Embedded Swift subset, so the same code
compiles for the Playdate Simulator and for the device
(`armv7em-none-none-eabi`).
The module uses only the Embedded Swift subset, so the same code compiles
for the Playdate Simulator and the device (`armv7em-none-none-eabi`).
## Topics