Tightened the source code and README documentations in the library.
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extension Sound.Effect {
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/// Processes up to `AUDIO_FRAMES_PER_CYCLE` sample frames in signed
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/// Q8.24 format. `right` is empty when the channel is mono.
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/// `bufferActive` is `false` when the input buffer is silent. Returns
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/// `true` if the effect produced output.
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/// Processes up to 512 (`AUDIO_FRAMES_PER_CYCLE`) signed Q8.24 frames in place.
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/// `right` is empty on mono channels; `bufferActive` is `false` if nothing was
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/// written. Returns `true` if it changed the samples.
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public typealias Processor = (_ left: inout MutableSpan<Int32>,
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_ right: inout MutableSpan<Int32>,
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_ bufferActive: Bool) -> Bool
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