Tightened the source code and README documentations in the library.
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@@ -1,20 +1,17 @@
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extension Sound.Synth {
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/// Custom generator callbacks. Samples are in signed Q8.24 format.
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/// Custom generator callbacks, run on the audio render thread; return quickly.
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/// Samples are signed Q8.24.
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public struct Generator {
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/// Renders up to 256 sample frames into `left` (and `right` for
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/// stereo generators; it is empty for mono ones). `rate` is the per-frame phase step in
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/// Q0.32 format and `drate` its per-frame change. Returns the
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/// number of frames rendered.
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/// Renders `left.count` frames into `left` and `right` (empty if mono). `rate` is the
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/// per-frame Q0.32 phase step, `drate` its per-frame change. Returns frames rendered.
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public var render: (_ left: inout MutableSpan<Int32>,
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_ right: inout MutableSpan<Int32>,
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_ rate: UInt32, _ drate: Int32) -> Int
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/// Called when a note starts. `length` is -1 for indefinite notes.
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/// `length` is in seconds, or -1 if indefinite.
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public var noteOn: ((_ note: Sound.MIDINote, _ velocity: Float, _ length: Float) -> Void)?
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/// Called when a note is released (`stop == false`) or stopped
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/// (`stop == true`).
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/// `stop` is `false` on release, `true` on stop.
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public var release: ((_ stop: Bool) -> Void)?
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/// Sets a generator parameter. Returns `true` if the parameter is
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/// valid.
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/// Called by `Synth.setParameter(_:value:)` or a modulator. Returns `true` if valid.
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public var setParameter: ((_ parameter: Int, _ value: Float) -> Bool)?
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public init(render: @escaping (_ left: inout MutableSpan<Int32>,
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