Tightened the source code and README documentations in the library.

This commit is contained in:
2026-09-18 12:45:39 +02:00
parent c9f887bacb
commit 9ae10590cc
97 changed files with 854 additions and 1142 deletions
+69 -105
View File
@@ -1,25 +1,20 @@
internal import CPlaydate
/// The cached `playdate->sprite` C API table.
private var spriteAPI: UnsafePointer<playdate_sprite> { Playdate.spriteAPI.unsafelyUnwrapped }
/// A sprite: a drawable object with position, z-order, and collision
/// support. Wraps `LCDSprite`. Static members wrap the global sprite
/// system functions.
///
/// The binding stores a back-reference to each `Sprite` wrapper in the
/// underlying `LCDSprite`'s userdata slot, so callbacks and queries can
/// recover the wrapper. Do not mix these wrappers with C code that sets
/// its own sprite userdata; use `userdata` for per-sprite storage instead.
/// A drawable object with position, z-order, and collisions. Wraps `LCDSprite`; static
/// members wrap the global sprite functions. Retains its image, stencil, tilemap, closures.
/// The C userdata slot holds the wrapper back-reference; don't set it from C (use `userdata`).
/// `add()` retains the sprite until `remove()`/`removeAll()`. Owned sprites free their
/// `LCDSprite` on deinit; sprites created elsewhere get transient, non-owning wrappers.
public final class Sprite {
let pointer: OpaquePointer
let isOwned: Bool
/// Position in the static `displayList`, or -1 when not in it; makes
/// `add()`/`remove()` O(1) instead of scanning the list.
/// Index in `displayList`, or -1 when absent; makes `add()`/`remove()` O(1).
private var displayListIndex = -1
/// Per-sprite callbacks and retained resources.
/// Called by the C trampolines; resources retained so C never points at freed ones.
var updateFunction: ((Sprite) -> Void)?
var drawFunction: ((Sprite, _ bounds: Rect, _ drawRect: Rect) -> Void)?
var collisionResponseFunction: ((Sprite, _ other: Sprite) -> CollisionResponse)?
@@ -27,22 +22,19 @@ public final class Sprite {
private var retainedStencil: Graphics.Bitmap?
private var retainedTilemap: Graphics.TileMap?
/// Free-form storage for game use (the C userdata slot is reserved
/// by the binding).
/// Free-form game storage. Not copied by `copy()`.
public var userdata: AnyObject?
init(pointer: OpaquePointer, isOwned: Bool) {
self.pointer = pointer
self.isOwned = isOwned
// Transient wrappers for sprites created outside the binding must not
// store a back-reference: it would dangle once the wrapper is
// deallocated, and only owned wrappers clear it in `deinit`.
// Only owned wrappers clear the back-reference in deinit; others would dangle.
if isOwned {
spriteAPI.pointee.setUserdata.unsafelyUnwrapped(pointer, Unmanaged.passUnretained(self).toOpaque())
}
}
/// Allocates a new sprite.
/// Allocates a sprite, not yet in the display list.
public convenience init() {
self.init(pointer: spriteAPI.pointee.newSprite.unsafelyUnwrapped().unsafelyUnwrapped, isOwned: true)
}
@@ -54,8 +46,7 @@ public final class Sprite {
}
}
/// Returns the Swift wrapper stored in the sprite's userdata, or a
/// transient unowned wrapper for sprites created outside the binding.
/// The stored wrapper, or a transient non-owning one for sprites created elsewhere.
static func wrapper(for pointer: OpaquePointer) -> Sprite {
if let userdata = spriteAPI.pointee.getUserdata.unsafelyUnwrapped(pointer) {
return Unmanaged<Sprite>.fromOpaque(userdata).takeUnretainedValue()
@@ -63,8 +54,7 @@ public final class Sprite {
return Sprite(pointer: pointer, isOwned: false)
}
/// Copies the sprite. Callbacks and retained resources are carried
/// over to the copy.
/// Also copies callbacks and the retained image, stencil, and tilemap; not `userdata`.
public func copy() -> Sprite {
let copy = Sprite(pointer: spriteAPI.pointee.copy.unsafelyUnwrapped(pointer).unsafelyUnwrapped,
isOwned: true)
@@ -77,38 +67,36 @@ public final class Sprite {
return copy
}
// MARK: - Display list
// MARK: - Display list and drawing
/// Sprites currently added to the display list, kept alive here.
/// Keeps added sprites alive while the C display list references them.
nonisolated(unsafe) private static var displayList: [Sprite] = []
/// When `true`, all sprites redraw every frame instead of only when
/// marked dirty.
/// `true` redraws all sprites every frame; can be faster with many moving sprites.
public static func setAlwaysRedraw(_ flag: Bool) {
spriteAPI.pointee.setAlwaysRedraw.unsafelyUnwrapped(flag ? 1 : 0)
}
/// Marks the given screen region as needing a redraw.
/// Marks `rect` (screen coordinates) dirty. Graphics drawing calls do this already.
public static func addDirtyRect(_ rect: Graphics.Rect) {
spriteAPI.pointee.addDirtyRect.unsafelyUnwrapped(rect.cValue)
}
/// Draws every sprite in the display list.
public static func drawAll() {
spriteAPI.pointee.drawSprites.unsafelyUnwrapped()
}
/// Updates and then draws every sprite in the display list.
/// Calls each sprite's update function, then draws all sprites.
public static func updateAndDrawAll() {
spriteAPI.pointee.updateAndDrawSprites.unsafelyUnwrapped()
}
/// The number of sprites in the display list.
/// Number of sprites in the display list.
public static var count: Int {
Int(spriteAPI.pointee.getSpriteCount.unsafelyUnwrapped())
}
/// Adds the sprite to the display list.
/// Adds to the display list; repeated adds retain only once.
public func add() {
spriteAPI.pointee.addSprite.unsafelyUnwrapped(pointer)
if displayListIndex < 0 {
@@ -117,12 +105,10 @@ public final class Sprite {
}
}
/// Removes the sprite from the display list.
public func remove() {
spriteAPI.pointee.removeSprite.unsafelyUnwrapped(pointer)
guard displayListIndex >= 0 else { return }
// Swap-remove: the keep-alive list is unordered (the OS keeps the
// draw order), so the last sprite can take the vacated slot.
// Swap-remove: the keep-alive list is unordered (the OS keeps draw order).
let index = displayListIndex
let last = Sprite.displayList.removeLast()
if last !== self {
@@ -132,12 +118,10 @@ public final class Sprite {
displayListIndex = -1
}
/// Removes the given sprites from the display list.
public static func remove(_ sprites: [Sprite]) {
for sprite in sprites { sprite.remove() }
}
/// Removes every sprite from the display list.
public static func removeAll() {
spriteAPI.pointee.removeAllSprites.unsafelyUnwrapped()
for sprite in displayList { sprite.displayListIndex = -1 }
@@ -146,36 +130,34 @@ public final class Sprite {
// MARK: - Geometry
/// The sprite's bounds. Setting this positions and sizes the sprite.
public var bounds: Rect {
get { Rect(spriteAPI.pointee.getBounds.unsafelyUnwrapped(pointer)) }
set { spriteAPI.pointee.setBounds.unsafelyUnwrapped(pointer, newValue.cValue) }
}
/// Moves the sprite so its anchor point is at (x, y).
/// Moves so `center` is at (`x`, `y`), recomputing bounds from size and `center`.
public func moveTo(x: Float, y: Float) {
spriteAPI.pointee.moveTo.unsafelyUnwrapped(pointer, x, y)
}
/// Moves the sprite by (dx, dy).
public func moveBy(dx: Float, dy: Float) {
spriteAPI.pointee.moveBy.unsafelyUnwrapped(pointer, dx, dy)
}
/// The sprite's anchor position.
/// Where the sprite's `center` point is.
public var position: (x: Float, y: Float) {
var x: Float = 0, y: Float = 0
spriteAPI.pointee.getPosition.unsafelyUnwrapped(pointer, &x, &y)
return (x, y)
}
/// Sets the sprite's size without changing its image.
/// Size `moveTo(x:y:)` uses to compute bounds.
public func setSize(width: Float, height: Float) {
spriteAPI.pointee.setSize.unsafelyUnwrapped(pointer, width, height)
}
/// The anchor point used for positioning, where (0, 0) is the top
/// left and (1, 1) the bottom right. Defaults to (0.5, 0.5).
/// Drawing center as a 0...1 fraction of size; (0, 0) is top left, (1, 1) bottom right.
/// Default (0.5, 0.5).
public var center: (x: Float, y: Float) {
get {
var x: Float = 0, y: Float = 0
@@ -185,7 +167,7 @@ public final class Sprite {
set { spriteAPI.pointee.setCenter.unsafelyUnwrapped(pointer, newValue.x, newValue.y) }
}
/// Draw order: higher values draw on top.
/// Higher values draw on top.
public var zIndex: Int16 {
get { spriteAPI.pointee.getZIndex.unsafelyUnwrapped(pointer) }
set { spriteAPI.pointee.setZIndex.unsafelyUnwrapped(pointer, newValue) }
@@ -193,20 +175,20 @@ public final class Sprite {
// MARK: - Appearance
/// Sets the sprite's image, resizing its bounds to match.
/// Sets the image, drawn with `flip`, and resizes bounds to match; `nil` removes it.
public func setImage(_ image: Graphics.Bitmap?, flip: Graphics.BitmapFlip = .unflipped) {
retainedImage = image
spriteAPI.pointee.setImage.unsafelyUnwrapped(pointer, image?.pointer, flip.cValue)
}
/// The sprite's image.
/// The image from `setImage(_:flip:)`, else a non-owning wrapper of the C one, or `nil`.
public var image: Graphics.Bitmap? {
if let retainedImage { return retainedImage }
guard let image = spriteAPI.pointee.getImage.unsafelyUnwrapped(pointer) else { return nil }
return Graphics.Bitmap(pointer: image, isOwned: false)
}
/// Sets the sprite's tilemap, resizing its bounds to match.
/// The tilemap set here. Setting resizes bounds to match; `nil` removes it.
public var tilemap: Graphics.TileMap? {
get { retainedTilemap }
set {
@@ -215,28 +197,25 @@ public final class Sprite {
}
}
/// The mode used to draw the sprite's image.
public func setDrawMode(_ mode: Graphics.DrawMode) {
spriteAPI.pointee.setDrawMode.unsafelyUnwrapped(pointer, mode.cValue)
}
/// How the sprite's image is mirrored when drawn.
public var imageFlip: Graphics.BitmapFlip {
get { Graphics.BitmapFlip(spriteAPI.pointee.getImageFlip.unsafelyUnwrapped(pointer)) }
set { spriteAPI.pointee.setImageFlip.unsafelyUnwrapped(pointer, newValue.cValue) }
}
/// Sets the stencil applied when drawing the sprite. If `tile` is
/// `true` the image width must be a multiple of 32.
/// Pixels draw only where `stencil` is white. Screen space: it doesn't move with the
/// sprite. `nil` clears it. With `tile`, it repeats; width must be a multiple of 32.
public func setStencil(_ stencil: Graphics.Bitmap?, tile: Bool = false) {
retainedStencil = stencil
spriteAPI.pointee.setStencilImage.unsafelyUnwrapped(pointer, stencil?.pointer, tile ? 1 : 0)
}
/// Sets an 8×8 stencil pattern (8 rows of image data).
/// Sets an 8×8 stencil pattern, one byte per row.
public func setStencilPattern(_ rows: (UInt8, UInt8, UInt8, UInt8, UInt8, UInt8, UInt8, UInt8)) {
// The tuple is already 8 contiguous bytes; the C side copies the
// pattern, so passing the stack storage directly is safe.
// The tuple is 8 contiguous bytes and C copies them, so stack storage is safe.
withUnsafeBytes(of: rows) { buffer in
let pattern = UnsafeMutablePointer(
mutating: buffer.baseAddress.unsafelyUnwrapped.assumingMemoryBound(to: UInt8.self))
@@ -244,11 +223,10 @@ public final class Sprite {
}
}
/// Sets an 8×8 stencil pattern (8 rows of image data).
/// `InlineArray` overload of the tuple variant.
@available(macOS 26, *)
public func setStencilPattern(_ rows: [8 of UInt8]) {
// The C side copies the pattern, so passing the array's storage
// directly is safe.
// C copies the pattern, so passing the inline array's storage is safe.
rows.span.withUnsafeBufferPointer { buffer in
spriteAPI.pointee.setStencilPattern.unsafelyUnwrapped(
pointer, UnsafeMutablePointer(mutating: buffer.baseAddress))
@@ -260,7 +238,7 @@ public final class Sprite {
spriteAPI.pointee.clearStencil.unsafelyUnwrapped(pointer)
}
/// Clips the sprite's drawing to `rect` (screen coordinates).
/// `rect` is in screen coordinates.
public func setClipRect(_ rect: Graphics.Rect) {
spriteAPI.pointee.setClipRect.unsafelyUnwrapped(pointer, rect.cValue)
}
@@ -269,67 +247,63 @@ public final class Sprite {
spriteAPI.pointee.clearClipRect.unsafelyUnwrapped(pointer)
}
/// Clips all sprites with z-index in `startZ...endZ` to `rect`.
/// Clips sprites with a z-index in `startZ...endZ` (inclusive) to `rect`.
public static func setClipRectsInRange(_ rect: Graphics.Rect, startZ: Int, endZ: Int) {
spriteAPI.pointee.setClipRectsInRange.unsafelyUnwrapped(rect.cValue, Int32(startZ), Int32(endZ))
}
/// Clears clip rects of sprites with a z-index in `startZ...endZ` (inclusive).
public static func clearClipRectsInRange(startZ: Int, endZ: Int) {
spriteAPI.pointee.clearClipRectsInRange.unsafelyUnwrapped(Int32(startZ), Int32(endZ))
}
// MARK: - Behavior flags
// MARK: - Flags, redraw, and tag
/// Whether the sprite's update function is called by `updateAndDrawAll()`.
/// Whether `updateAndDrawAll()` calls the update function.
public var updatesEnabled: Bool {
get { spriteAPI.pointee.updatesEnabled.unsafelyUnwrapped(pointer) != 0 }
set { spriteAPI.pointee.setUpdatesEnabled.unsafelyUnwrapped(pointer, newValue ? 1 : 0) }
}
/// Whether the sprite participates in collisions.
/// Also requires a `collideRect`. Default `true`.
public var collisionsEnabled: Bool {
get { spriteAPI.pointee.collisionsEnabled.unsafelyUnwrapped(pointer) != 0 }
set { spriteAPI.pointee.setCollisionsEnabled.unsafelyUnwrapped(pointer, newValue ? 1 : 0) }
}
/// Whether the sprite is drawn.
public var isVisible: Bool {
get { spriteAPI.pointee.isVisible.unsafelyUnwrapped(pointer) != 0 }
set { spriteAPI.pointee.setVisible.unsafelyUnwrapped(pointer, newValue ? 1 : 0) }
}
/// Marking a sprite opaque tells the system it does not need to redraw
/// anything behind it.
/// Opaque sprites hide what's behind them. Set automatically for images without a mask.
public func setOpaque(_ flag: Bool) {
spriteAPI.pointee.setOpaque.unsafelyUnwrapped(pointer, flag ? 1 : 0)
}
/// Forces the sprite to redraw this frame.
public func markDirty() {
spriteAPI.pointee.markDirty.unsafelyUnwrapped(pointer)
}
/// Marks part of the sprite (in sprite-local coordinates) as needing
/// a redraw.
/// `rect` is relative to the sprite's top-left corner.
public func markDirty(rect: Rect) {
spriteAPI.pointee.markDirtyRect.unsafelyUnwrapped(pointer, rect.cValue)
}
/// An integer tag for identifying sprites (e.g. in collisions).
/// Game-defined tag, 0255, e.g. for collision handling.
public var tag: UInt8 {
get { spriteAPI.pointee.getTag.unsafelyUnwrapped(pointer) }
set { spriteAPI.pointee.setTag.unsafelyUnwrapped(pointer, newValue) }
}
/// When `true`, the sprite draws in screen coordinates, ignoring the
/// global draw offset.
/// `true` draws in screen coordinates; collisions stay in world space.
public func setIgnoresDrawOffset(_ flag: Bool) {
spriteAPI.pointee.setIgnoresDrawOffset.unsafelyUnwrapped(pointer, flag ? 1 : 0)
}
// MARK: - Callbacks
/// Sets the function called by `updateAndDrawAll()` for this sprite.
/// Called by `updateAndDrawAll()`; `nil` removes it.
public func setUpdateFunction(_ update: ((Sprite) -> Void)?) {
updateFunction = update
if update != nil {
@@ -343,9 +317,8 @@ public final class Sprite {
}
}
/// Sets a custom draw function, called when the sprite needs to draw.
/// `bounds` is the sprite's bounds; `drawRect` is the region that
/// needs redrawing.
/// Receives `bounds` and the dirty `drawRect`; `nil` removes it. Runs only while on
/// screen with a size (from `setSize(width:height:)` or `bounds`).
public func setDrawFunction(_ draw: ((Sprite, _ bounds: Rect, _ drawRect: Rect) -> Void)?) {
drawFunction = draw
if draw != nil {
@@ -361,12 +334,12 @@ public final class Sprite {
// MARK: - Collisions
/// Clears the collision world. Call when changing scenes.
/// Frees and reallocates the collision data, resetting it. Call when changing scenes.
public static func resetCollisionWorld() {
spriteAPI.pointee.resetCollisionWorld.unsafelyUnwrapped()
}
/// The rect (in sprite-local coordinates) used for collisions.
/// Relative to the sprite's bounds.
public var collideRect: Rect {
get { Rect(spriteAPI.pointee.getCollideRect.unsafelyUnwrapped(pointer)) }
set { spriteAPI.pointee.setCollideRect.unsafelyUnwrapped(pointer, newValue.cValue) }
@@ -376,8 +349,7 @@ public final class Sprite {
spriteAPI.pointee.clearCollideRect.unsafelyUnwrapped(pointer)
}
/// Sets the function deciding how this sprite responds when it
/// collides with `other`.
/// Chooses this sprite's response when colliding with `other`; `nil` removes it.
public func setCollisionResponseFunction(_ filter: ((Sprite, _ other: Sprite) -> CollisionResponse)?) {
collisionResponseFunction = filter
if filter != nil {
@@ -392,7 +364,7 @@ public final class Sprite {
}
}
/// Visits and frees a C collision info array.
/// Visits each entry of a C collision array, then frees it (C transfers ownership).
private static func visitCollisions(_ pointer: UnsafeMutablePointer<SpriteCollisionInfo>?,
count: Int32, _ visit: (CollisionInfo) -> Void) {
guard let pointer else { return }
@@ -411,8 +383,7 @@ public final class Sprite {
return infos
}
/// Returns the collisions that would occur if the sprite moved toward
/// (goalX, goalY), without moving it.
/// Where a move toward the goal would end and what it would hit, without moving.
public func checkCollisions(goalX: Float, goalY: Float)
-> (actual: (x: Float, y: Float), collisions: [CollisionInfo]) {
var actualX: Float = 0, actualY: Float = 0, count: Int32 = 0
@@ -421,8 +392,7 @@ public final class Sprite {
return ((actualX, actualY), Sprite.collisionInfos(result, count: count))
}
/// Like `checkCollisions(goalX:goalY:)`, but visits each collision
/// instead of building an array, avoiding per-call allocations.
/// Like `checkCollisions(goalX:goalY:)`, but visits each collision without allocating.
public func checkCollisions(goalX: Float, goalY: Float,
_ visit: (CollisionInfo) -> Void) -> (x: Float, y: Float) {
var actualX: Float = 0, actualY: Float = 0, count: Int32 = 0
@@ -432,8 +402,8 @@ public final class Sprite {
return (actualX, actualY)
}
/// Moves the sprite toward (goalX, goalY), resolving collisions, and
/// returns where it ended up and what it hit.
/// Moves toward the goal, resolving collisions. Returns the final position (the goal if
/// nothing was hit) and the collisions.
@discardableResult
public func moveWithCollisions(goalX: Float, goalY: Float)
-> (actual: (x: Float, y: Float), collisions: [CollisionInfo]) {
@@ -443,8 +413,7 @@ public final class Sprite {
return ((actualX, actualY), Sprite.collisionInfos(result, count: count))
}
/// Like `moveWithCollisions(goalX:goalY:)`, but visits each collision
/// instead of building an array, avoiding per-call allocations.
/// Like `moveWithCollisions(goalX:goalY:)`, but visits collisions without allocating.
@discardableResult
public func moveWithCollisions(goalX: Float, goalY: Float,
_ visit: (CollisionInfo) -> Void) -> (x: Float, y: Float) {
@@ -455,7 +424,7 @@ public final class Sprite {
return (actualX, actualY)
}
/// Visits and frees a C sprite pointer array.
/// Visits non-null entries of a C sprite array, then frees it (C transfers ownership).
private static func visitSprites(_ pointer: UnsafeMutablePointer<OpaquePointer?>?,
count: Int32, _ visit: (Sprite) -> Void) {
guard let pointer else { return }
@@ -476,30 +445,28 @@ public final class Sprite {
return sprites
}
/// Sprites with collision rects containing the point.
/// Sprites whose collide rects contain (`x`, `y`).
public static func query(atPoint x: Float, _ y: Float) -> [Sprite] {
var count: Int32 = 0
let result = spriteAPI.pointee.querySpritesAtPoint.unsafelyUnwrapped(x, y, &count)
return sprites(result, count: count)
}
/// Like `query(atPoint:_:)`, visiting each sprite without building an
/// array.
/// Like `query(atPoint:_:)`, but visits each sprite without allocating.
public static func query(atPoint x: Float, _ y: Float, _ visit: (Sprite) -> Void) {
var count: Int32 = 0
let result = spriteAPI.pointee.querySpritesAtPoint.unsafelyUnwrapped(x, y, &count)
visitSprites(result, count: count, visit)
}
/// Sprites with collision rects intersecting the rect.
/// Sprites whose collide rects intersect the `width` × `height` rect at (`x`, `y`).
public static func query(inRect x: Float, _ y: Float, width: Float, height: Float) -> [Sprite] {
var count: Int32 = 0
let result = spriteAPI.pointee.querySpritesInRect.unsafelyUnwrapped(x, y, width, height, &count)
return sprites(result, count: count)
}
/// Like `query(inRect:_:width:height:)`, visiting each sprite without
/// building an array.
/// Like `query(inRect:_:width:height:)`, but visits each sprite without allocating.
public static func query(inRect x: Float, _ y: Float, width: Float, height: Float,
_ visit: (Sprite) -> Void) {
var count: Int32 = 0
@@ -507,15 +474,14 @@ public final class Sprite {
visitSprites(result, count: count, visit)
}
/// Sprites with collision rects intersecting the line segment.
/// Sprites whose collide rects intersect the segment (`x1`, `y1`)(`x2`, `y2`).
public static func query(alongLine x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> [Sprite] {
var count: Int32 = 0
let result = spriteAPI.pointee.querySpritesAlongLine.unsafelyUnwrapped(x1, y1, x2, y2, &count)
return sprites(result, count: count)
}
/// Like `query(alongLine:_:_:_:)`, visiting each sprite without building
/// an array.
/// Like `query(alongLine:_:_:_:)`, but visits each sprite without allocating.
public static func query(alongLine x1: Float, _ y1: Float, _ x2: Float, _ y2: Float,
_ visit: (Sprite) -> Void) {
var count: Int32 = 0
@@ -523,7 +489,7 @@ public final class Sprite {
visitSprites(result, count: count, visit)
}
/// Like `query(alongLine:)`, with entry/exit information for each sprite.
/// Like `query(alongLine:_:_:_:)`, plus entry/exit details. Slower; use only if needed.
public static func queryInfo(alongLine x1: Float, _ y1: Float,
_ x2: Float, _ y2: Float) -> [QueryInfo] {
var count: Int32 = 0
@@ -538,30 +504,28 @@ public final class Sprite {
return infos
}
/// Sprites whose collision rects overlap this sprite's.
/// Sprites whose collide rects overlap this sprite's.
public var overlappingSprites: [Sprite] {
var count: Int32 = 0
let result = spriteAPI.pointee.overlappingSprites.unsafelyUnwrapped(pointer, &count)
return Sprite.sprites(result, count: count)
}
/// Like `overlappingSprites`, visiting each sprite without building an
/// array.
/// Like `overlappingSprites`, but visits each sprite without allocating.
public func overlappingSprites(_ visit: (Sprite) -> Void) {
var count: Int32 = 0
let result = spriteAPI.pointee.overlappingSprites.unsafelyUnwrapped(pointer, &count)
Sprite.visitSprites(result, count: count, visit)
}
/// All sprites in the display list that overlap another sprite.
/// All overlapping sprites as consecutive pairs: [0] and [1] overlap, [2] and [3], etc.
public static var allOverlappingSprites: [Sprite] {
var count: Int32 = 0
let result = spriteAPI.pointee.allOverlappingSprites.unsafelyUnwrapped(&count)
return sprites(result, count: count)
}
/// Like `allOverlappingSprites`, visiting each sprite without building
/// an array.
/// Like `allOverlappingSprites`, but visits sprites (same pair order) without allocating.
public static func allOverlappingSprites(_ visit: (Sprite) -> Void) {
var count: Int32 = 0
let result = spriteAPI.pointee.allOverlappingSprites.unsafelyUnwrapped(&count)