Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension File {
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/// How to open a file.
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public struct Options: OptionSet, Sendable {
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public let rawValue: UInt32
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public init(rawValue: UInt32) { self.rawValue = rawValue }
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/// Read from the game pdx, then the Data directory.
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public static let read = Options(rawValue: UInt32(kFileRead.rawValue))
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/// Read from the Data directory only.
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public static let readData = Options(rawValue: UInt32(kFileReadData.rawValue))
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/// Write to the Data directory, truncating an existing file.
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public static let write = Options(rawValue: UInt32(kFileWrite.rawValue))
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/// Write to the Data directory, appending to an existing file.
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public static let append = Options(rawValue: UInt32(kFileAppend.rawValue))
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var cValue: FileOptions { FileOptions(FileOptions.RawValue(rawValue)) }
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}
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}
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@@ -0,0 +1,8 @@
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extension File {
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/// Information about a file or directory, mirroring `FileStat`.
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public struct Stat: Sendable {
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public let isDirectory: Bool
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public let size: UInt32
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public let modified: System.DateTime
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}
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}
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