Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension Graphics {
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/// The encoding of text passed to the text functions.
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public enum StringEncoding: UInt32, Sendable {
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case ascii = 0
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case utf8 = 1
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case utf16LittleEndian = 2
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var cValue: PDStringEncoding { PDStringEncoding(PDStringEncoding.RawValue(rawValue)) }
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}
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}
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