Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension Graphics {
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/// An integer rectangle mirroring `LCDRect`. `right` and `bottom` are
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/// not inclusive.
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public struct Rect: Sendable {
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public var left: Int
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public var right: Int
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public var top: Int
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public var bottom: Int
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public init(left: Int, right: Int, top: Int, bottom: Int) {
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self.left = left
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self.right = right
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self.top = top
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self.bottom = bottom
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}
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public init(x: Int, y: Int, width: Int, height: Int) {
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self.init(left: x, right: x + width, top: y, bottom: y + height)
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}
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init(_ rect: LCDRect) {
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self.init(left: Int(rect.left), right: Int(rect.right),
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top: Int(rect.top), bottom: Int(rect.bottom))
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}
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var cValue: LCDRect {
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LCDRect(left: Int32(left), right: Int32(right),
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top: Int32(top), bottom: Int32(bottom))
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}
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public func translated(dx: Int, dy: Int) -> Rect {
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Rect(left: left + dx, right: right + dx, top: top + dy, bottom: bottom + dy)
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}
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}
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}
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