Restructured the source code in the Playdate bindings target.
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public import CPlaydate
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/// The raw C API bootstrap. Everything else in this module (System,
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/// Graphics, Sprite, Sound, ...) lives at the top level of the `PlaydateKit`
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/// module and requires `initialize(with:)` to have been called first.
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public enum Playdate {
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/// The raw C API. Populated by `initialize(with:)`.
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///
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/// Access is unsynchronized: the Playdate runtime is single-threaded and
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/// the API pointer is written exactly once at startup.
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public internal(set) nonisolated(unsafe) static var api: PlaydateAPI!
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/// The raw C API pointer handed to `initialize(with:)`, for calls that
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/// need to pass the `PlaydateAPI*` back to C.
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public internal(set) nonisolated(unsafe) static var apiPointer: UnsafeMutablePointer<PlaydateAPI>!
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// Sub-API pointers cached once at initialization, so wrapper calls are a
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// single field load off a pointer instead of re-walking `api` per call.
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nonisolated(unsafe) static var systemAPI: UnsafePointer<playdate_sys>!
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nonisolated(unsafe) static var displayAPI: UnsafePointer<playdate_display>!
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nonisolated(unsafe) static var graphicsAPI: UnsafePointer<playdate_graphics>!
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nonisolated(unsafe) static var spriteAPI: UnsafePointer<playdate_sprite>!
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nonisolated(unsafe) static var soundAPI: UnsafePointer<playdate_sound>!
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nonisolated(unsafe) static var fileAPI: UnsafePointer<playdate_file>!
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nonisolated(unsafe) static var jsonAPI: UnsafePointer<playdate_json>!
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nonisolated(unsafe) static var luaAPI: UnsafePointer<playdate_lua>!
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nonisolated(unsafe) static var scoreboardsAPI: UnsafePointer<playdate_scoreboards>!
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nonisolated(unsafe) static var networkAPI: UnsafePointer<playdate_network>!
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// Second-level tables, cached for the same reason. Assigned with
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// optional chaining because partial API tables (e.g. test mocks) may
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// leave some of them null; using an absent table traps at the call
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// site, as before.
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nonisolated(unsafe) static var tilemapAPI: UnsafePointer<playdate_tilemap>!
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nonisolated(unsafe) static var videoAPI: UnsafePointer<playdate_video>!
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nonisolated(unsafe) static var videoStreamAPI: UnsafePointer<playdate_videostream>!
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nonisolated(unsafe) static var channelAPI: UnsafePointer<playdate_sound_channel>!
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nonisolated(unsafe) static var sourceAPI: UnsafePointer<playdate_sound_source>!
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nonisolated(unsafe) static var filePlayerAPI: UnsafePointer<playdate_sound_fileplayer>!
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nonisolated(unsafe) static var sampleAPI: UnsafePointer<playdate_sound_sample>!
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nonisolated(unsafe) static var samplePlayerAPI: UnsafePointer<playdate_sound_sampleplayer>!
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nonisolated(unsafe) static var synthAPI: UnsafePointer<playdate_sound_synth>!
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nonisolated(unsafe) static var instrumentAPI: UnsafePointer<playdate_sound_instrument>!
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nonisolated(unsafe) static var trackAPI: UnsafePointer<playdate_sound_track>!
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nonisolated(unsafe) static var sequenceAPI: UnsafePointer<playdate_sound_sequence>!
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nonisolated(unsafe) static var signalAPI: UnsafePointer<playdate_sound_signal>!
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nonisolated(unsafe) static var lfoAPI: UnsafePointer<playdate_sound_lfo>!
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nonisolated(unsafe) static var envelopeAPI: UnsafePointer<playdate_sound_envelope>!
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nonisolated(unsafe) static var controlSignalAPI: UnsafePointer<playdate_control_signal>!
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nonisolated(unsafe) static var effectAPI: UnsafePointer<playdate_sound_effect>!
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nonisolated(unsafe) static var twoPoleFilterAPI: UnsafePointer<playdate_sound_effect_twopolefilter>!
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nonisolated(unsafe) static var onePoleFilterAPI: UnsafePointer<playdate_sound_effect_onepolefilter>!
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nonisolated(unsafe) static var bitCrusherAPI: UnsafePointer<playdate_sound_effect_bitcrusher>!
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nonisolated(unsafe) static var ringModulatorAPI: UnsafePointer<playdate_sound_effect_ringmodulator>!
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nonisolated(unsafe) static var delayLineAPI: UnsafePointer<playdate_sound_effect_delayline>!
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nonisolated(unsafe) static var overdriveAPI: UnsafePointer<playdate_sound_effect_overdrive>!
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nonisolated(unsafe) static var httpAPI: UnsafePointer<playdate_http>!
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nonisolated(unsafe) static var tcpAPI: UnsafePointer<playdate_tcp>!
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/// Stores the API pointer handed to the game's `eventHandler`.
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///
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/// Call this first, on the `.initialize` event, before using any other
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/// wrapper in this module.
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public static func initialize(with pointer: UnsafeMutableRawPointer) {
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apiPointer = pointer.assumingMemoryBound(to: PlaydateAPI.self)
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api = apiPointer.pointee
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systemAPI = api.system
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displayAPI = api.display
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graphicsAPI = api.graphics
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spriteAPI = api.sprite
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soundAPI = api.sound
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fileAPI = api.file
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jsonAPI = api.json
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luaAPI = api.lua
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scoreboardsAPI = api.scoreboards
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networkAPI = api.network
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tilemapAPI = graphicsAPI?.pointee.tilemap
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videoAPI = graphicsAPI?.pointee.video
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videoStreamAPI = graphicsAPI?.pointee.videostream
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channelAPI = soundAPI?.pointee.channel
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sourceAPI = soundAPI?.pointee.source
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filePlayerAPI = soundAPI?.pointee.fileplayer
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sampleAPI = soundAPI?.pointee.sample
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samplePlayerAPI = soundAPI?.pointee.sampleplayer
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synthAPI = soundAPI?.pointee.synth
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instrumentAPI = soundAPI?.pointee.instrument
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trackAPI = soundAPI?.pointee.track
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sequenceAPI = soundAPI?.pointee.sequence
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signalAPI = soundAPI?.pointee.signal
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lfoAPI = soundAPI?.pointee.lfo
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envelopeAPI = soundAPI?.pointee.envelope
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controlSignalAPI = soundAPI?.pointee.controlsignal
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effectAPI = soundAPI?.pointee.effect
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twoPoleFilterAPI = effectAPI?.pointee.twopolefilter
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onePoleFilterAPI = effectAPI?.pointee.onepolefilter
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bitCrusherAPI = effectAPI?.pointee.bitcrusher
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ringModulatorAPI = effectAPI?.pointee.ringmodulator
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delayLineAPI = effectAPI?.pointee.delayline
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overdriveAPI = effectAPI?.pointee.overdrive
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httpAPI = networkAPI?.pointee.http
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tcpAPI = networkAPI?.pointee.tcp
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}
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}
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