Restructured the source code in the Playdate bindings target.
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@@ -0,0 +1,14 @@
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internal import CPlaydate
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extension Scoreboards {
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/// A board belonging to the game.
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public struct Board {
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public let boardID: String
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public let name: String
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init(_ board: PDBoard) {
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boardID = String(playdateCString: board.boardID) ?? ""
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name = String(playdateCString: board.name) ?? ""
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}
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}
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}
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@@ -0,0 +1,21 @@
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internal import CPlaydate
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extension Scoreboards {
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/// The game's boards.
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public struct BoardsList {
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public let lastUpdated: UInt32
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public let boards: [Board]
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init(_ list: PDBoardsList) {
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lastUpdated = list.lastUpdated
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var boards = [Board]()
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if let entries = list.boards {
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boards.reserveCapacity(Int(list.count))
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for index in 0..<Int(list.count) {
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boards.append(Board(entries[index]))
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}
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}
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self.boards = boards
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}
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}
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}
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@@ -0,0 +1,25 @@
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internal import CPlaydate
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extension Scoreboards {
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/// A score on a board.
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public struct Score {
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public let rank: UInt32
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public let value: UInt32
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public let player: String
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public let boardID: String?
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init(_ score: PDScore) {
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rank = score.rank
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value = score.value
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player = String(playdateCString: score.player) ?? ""
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boardID = String(playdateCString: score.boardID)
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}
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init(_ score: PDListScore, boardID: String?) {
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rank = score.rank
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value = score.value
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player = String(playdateCString: score.player) ?? ""
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self.boardID = boardID
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}
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}
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}
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@@ -0,0 +1,27 @@
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internal import CPlaydate
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extension Scoreboards {
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/// The scores on a board.
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public struct ScoresList {
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public let boardID: String
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public let lastUpdated: UInt32
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public let playerIncluded: Bool
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public let limit: UInt32
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public let scores: [Score]
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init(_ list: PDScoresList) {
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boardID = String(playdateCString: list.boardID) ?? ""
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lastUpdated = list.lastUpdated
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playerIncluded = list.playerIncluded != 0
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limit = list.limit
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var scores = [Score]()
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if let entries = list.scores {
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scores.reserveCapacity(Int(list.count))
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for index in 0..<Int(list.count) {
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scores.append(Score(entries[index], boardID: boardID))
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}
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}
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self.scores = scores
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}
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}
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}
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