Restructured the source code in the Playdate bindings target.
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extension Sound.Effect {
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/// Processes up to `AUDIO_FRAMES_PER_CYCLE` sample frames in signed
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/// Q8.24 format. `bufferActive` is `false` when the input buffer is
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/// silent. Returns `true` if the effect produced output.
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public typealias Processor = (_ left: UnsafeMutableBufferPointer<Int32>,
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_ right: UnsafeMutableBufferPointer<Int32>?,
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_ bufferActive: Bool) -> Bool
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}
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