Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension Sound.LFO {
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/// The oscillator's waveform.
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public enum Shape: UInt32, Sendable {
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case square = 0
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case triangle = 1
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case sine = 2
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case sampleAndHold = 3
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case sawtoothUp = 4
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case sawtoothDown = 5
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case arpeggiator = 6
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case function = 7
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var cValue: LFOType { LFOType(LFOType.RawValue(rawValue)) }
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}
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}
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