Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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var snd: UnsafePointer<playdate_sound> { Playdate.soundAPI.unsafelyUnwrapped }
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/// The sound API: channels, players, synths, sequences, and effects.
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public enum Sound {}
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extension Sound {
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/// Middle C (`NOTE_C4`).
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public static let noteC4: MIDINote = 60
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/// The number of audio frames rendered per system audio cycle
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/// (`AUDIO_FRAMES_PER_CYCLE`).
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public static let audioFramesPerCycle = 512
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/// Converts a MIDI note to a frequency in Hz.
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public static func frequency(forNote note: MIDINote) -> Float {
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pd_noteToFrequency(note)
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}
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/// Converts a frequency in Hz to a MIDI note.
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public static func note(forFrequency frequency: Float) -> MIDINote {
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pd_frequencyToNote(frequency)
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}
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/// The most recent sound error as a thrown error.
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static func lastError() -> PlaydateError {
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PlaydateError(cString: snd.pointee.getError.unsafelyUnwrapped())
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}
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// MARK: - Top-level functions
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/// The audio engine's current time, in frames (44,100 per second).
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public static var currentTime: UInt32 {
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snd.pointee.getCurrentTime.unsafelyUnwrapped()
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}
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/// The most recent audio error message, if any.
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public static var error: String? {
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String(playdateCString: snd.pointee.getError.unsafelyUnwrapped())
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}
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/// Removes a source from its channel.
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@discardableResult
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public static func removeSource(_ source: Source) -> Bool {
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let removed = snd.pointee.removeSource.unsafelyUnwrapped(source.pointer) != 0
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CallbackSource.release(source)
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return removed
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}
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/// Sets a callback that records microphone input. Return `false` from the
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/// callback to stop recording. Pass `nil` to stop recording immediately.
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/// The buffer contains mono 16-bit samples.
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@discardableResult
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public static func setMicCallback(source: MicSource = .autodetect,
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_ callback: ((UnsafeMutableBufferPointer<Int16>) -> Bool)?) -> Bool {
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micCallback = callback
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if callback != nil {
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return snd.pointee.setMicCallback.unsafelyUnwrapped({ _, buffer, length in
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let samples = UnsafeMutableBufferPointer(start: buffer, count: Int(length))
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return Sound.micCallback?(samples) == true ? 1 : 0
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}, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0
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} else {
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return snd.pointee.setMicCallback.unsafelyUnwrapped(nil, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0
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}
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}
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nonisolated(unsafe) private static var micCallback: ((UnsafeMutableBufferPointer<Int16>) -> Bool)?
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/// Asks the user for permission to record from the microphone. `purpose`
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/// is shown in the permission prompt. The completion receives whether
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/// access was granted; it is not called if the reply was already
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/// determined (the returned value is `.deny` or `.allow`).
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@discardableResult
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public static func requestMicAccess(purpose: String? = nil,
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_ completion: @escaping (Bool) -> Void) -> AccessReply {
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final class Box { let body: (Bool) -> Void; init(_ body: @escaping (Bool) -> Void) { self.body = body } }
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let box = Unmanaged.passRetained(Box(completion))
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let trampoline: @convention(c) (Bool, UnsafeMutableRawPointer?) -> Void = { allowed, userdata in
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guard let userdata else { return }
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let box = Unmanaged<Box>.fromOpaque(userdata).takeRetainedValue()
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box.body(allowed)
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}
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let reply: accessReply
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if let purpose {
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reply = purpose.withPlaydateCString {
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snd.pointee.requestMicAccess.unsafelyUnwrapped($0, trampoline, box.toOpaque())
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}
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} else {
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reply = snd.pointee.requestMicAccess.unsafelyUnwrapped(nil, trampoline, box.toOpaque())
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}
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if reply != kAccessAsk {
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// The callback will not be invoked; balance the retain.
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box.release()
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}
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return AccessReply(rawValue: UInt32(reply.rawValue)) ?? .ask
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}
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/// The current headphone and headset-microphone state.
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public static var headphoneState: (headphone: Bool, headsetMic: Bool) {
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var headphone: Int32 = 0, headsetMic: Int32 = 0
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snd.pointee.getHeadphoneState.unsafelyUnwrapped(&headphone, &headsetMic, nil)
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return (headphone != 0, headsetMic != 0)
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}
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/// Installs a callback invoked when the headphone or headset-mic state
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/// changes.
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public static func setHeadphoneChangeCallback(_ callback: ((_ headphone: Bool, _ headsetMic: Bool) -> Void)?) {
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headphoneChangeCallback = callback
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if callback != nil {
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snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, { headphone, mic in
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Sound.headphoneChangeCallback?(headphone != 0, mic != 0)
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})
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} else {
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snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, nil)
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}
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}
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nonisolated(unsafe) private static var headphoneChangeCallback: ((Bool, Bool) -> Void)?
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/// Forces audio output to the headphone and/or speaker. When the
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/// headphone jack drives output and `speaker` is also set, the speaker
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/// plays too.
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public static func setOutputsActive(headphone: Bool, speaker: Bool) {
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snd.pointee.setOutputsActive.unsafelyUnwrapped(headphone ? 1 : 0, speaker ? 1 : 0)
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}
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/// Adds a callback-based source to the default channel. The callback
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/// fills the sample buffers and returns `true` if it produced output.
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/// Buffers hold 16-bit samples; `right` is non-nil only when `stereo`.
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public static func addSource(stereo: Bool,
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_ callback: @escaping CallbackSource.Callback) -> CallbackSource {
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let source = CallbackSource(callback: callback)
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let pointer = snd.pointee.addSource.unsafelyUnwrapped(
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CallbackSource.trampoline, source.contextPointer, stereo ? 1 : 0)
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source.adopt(pointer: pointer.unsafelyUnwrapped)
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return source
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}
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}
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