Restructured the source code in the Playdate bindings target.

This commit is contained in:
2026-07-25 12:40:14 +02:00
parent 2e7ee12ec1
commit b435a6e8bd
106 changed files with 3754 additions and 3746 deletions
@@ -0,0 +1,41 @@
internal import CPlaydate
extension Sprite {
/// Information about a single collision, mirroring `SpriteCollisionInfo`.
public struct CollisionInfo {
/// The sprite being moved.
public let sprite: Sprite
/// The sprite it collided with.
public let other: Sprite
/// The collision response used.
public let response: CollisionResponse
/// `true` if the sprites were overlapping when the collision
/// started; `false` if the sprite tunneled through.
public let overlaps: Bool
/// How far along the movement (0...1) the collision occurred.
public let ti: Float
/// The difference between the requested and actual positions.
public let move: (x: Float, y: Float)
/// The collision normal (each component -1, 0, or 1).
public let normal: (x: Int, y: Int)
/// Where the sprite started touching `other`.
public let touch: (x: Float, y: Float)
/// The sprite's rect at the moment of the touch.
public let spriteRect: Rect
/// `other`'s rect at the moment of the touch.
public let otherRect: Rect
init(_ info: SpriteCollisionInfo) {
sprite = Sprite.wrapper(for: info.sprite)
other = Sprite.wrapper(for: info.other)
response = CollisionResponse(info.responseType)
overlaps = info.overlaps != 0
ti = info.ti
move = (info.move.x, info.move.y)
normal = (Int(info.normal.x), Int(info.normal.y))
touch = (info.touch.x, info.touch.y)
spriteRect = Rect(info.spriteRect)
otherRect = Rect(info.otherRect)
}
}
}