Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension Sprite {
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/// Information about a sprite intersected by a line segment,
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/// mirroring `SpriteQueryInfo`.
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public struct QueryInfo {
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public let sprite: Sprite
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/// How far along the segment (0...1) the segment enters the sprite.
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public let ti1: Float
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/// How far along the segment (0...1) the segment exits the sprite.
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public let ti2: Float
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public let entryPoint: (x: Float, y: Float)
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public let exitPoint: (x: Float, y: Float)
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init(_ info: SpriteQueryInfo) {
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sprite = Sprite.wrapper(for: info.sprite)
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ti1 = info.ti1
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ti2 = info.ti2
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entryPoint = (info.entryPoint.x, info.entryPoint.y)
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exitPoint = (info.exitPoint.x, info.exitPoint.y)
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}
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}
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}
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