Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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/// A floating-point rectangle mirroring `PDRect`.
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public struct Rect: Sendable {
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public var x: Float
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public var y: Float
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public var width: Float
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public var height: Float
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public init(x: Float, y: Float, width: Float, height: Float) {
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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}
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init(_ rect: PDRect) {
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self.init(x: rect.x, y: rect.y, width: rect.width, height: rect.height)
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}
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var cValue: PDRect { PDRect(x: x, y: y, width: width, height: height) }
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}
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