Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension System {
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/// The state of the d-pad and face buttons, as an option set.
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public struct Buttons: OptionSet, Sendable {
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public let rawValue: UInt32
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public init(rawValue: UInt32) { self.rawValue = rawValue }
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init(_ buttons: PDButtons) { self.rawValue = UInt32(buttons.rawValue) }
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var cValue: PDButtons { PDButtons(PDButtons.RawValue(rawValue)) }
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public static let left = Buttons(kButtonLeft)
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public static let right = Buttons(kButtonRight)
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public static let up = Buttons(kButtonUp)
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public static let down = Buttons(kButtonDown)
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public static let b = Buttons(kButtonB)
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public static let a = Buttons(kButtonA)
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}
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}
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