Restructured the source code in the Playdate bindings target.
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internal import CPlaydate
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extension System {
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/// Battery and power supply state.
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public struct PowerStatus: OptionSet, Sendable {
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public let rawValue: UInt32
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public init(rawValue: UInt32) { self.rawValue = rawValue }
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public static let charging = PowerStatus(rawValue: UInt32(kPDPowerStatusCharging.rawValue))
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public static let usb = PowerStatus(rawValue: UInt32(kPDPowerStatusUsb.rawValue))
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public static let screws = PowerStatus(rawValue: UInt32(kPDPowerStatusScrews.rawValue))
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}
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}
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