Swift 6.4 migration and exhancements (#1)

This PR contains the work done to update the library and the attached example project to use the Swift 6.4 computer as a minimum supported version and also, to use the latest features introduced in it.

Reviewed-on: #1
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
This commit was merged in pull request #1.
This commit is contained in:
2026-09-18 13:15:08 +00:00
committed by javier
parent d0a561b91f
commit c5037dd716
105 changed files with 1390 additions and 1397 deletions
@@ -1,17 +1,17 @@
internal import CPlaydate
extension Sprite {
/// How a sprite reacts when a collision occurs.
/// How a moving sprite reacts to a collision. Wraps `SpriteCollisionResponseType`.
public enum CollisionResponse: UInt32, Sendable {
/// The sprite slides along the edge of the other sprite.
/// Slides along the other sprite.
case slide = 0
/// The sprite stops at the point of collision.
/// Stops at the point of collision.
case freeze = 1
/// The sprite passes through, still reporting the collision.
/// Passes through; the collision is still reported.
case overlap = 2
/// The sprite bounces off the other sprite.
case bounce = 3
/// Unknown C values map to `.freeze`.
init(_ response: SpriteCollisionResponseType) {
self = CollisionResponse(rawValue: UInt32(response.rawValue)) ?? .freeze
}