Added InlineArray pattern overloads to the library to optimize for macOS 26.
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@@ -36,6 +36,8 @@ enum Mock {
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nonisolated(unsafe) static var buttonState: (current: UInt32, pushed: UInt32, released: UInt32) = (0, 0, 0)
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/// The 16 bytes behind the last pattern `LCDColor` seen by a stub.
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nonisolated(unsafe) static var patternBytes: [UInt8] = []
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/// The 8 rows last handed to `setStencilPattern`.
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nonisolated(unsafe) static var stencilRows: [UInt8] = []
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/// Caps the bytes a file read returns (0 = end of file, negative =
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/// error); `nil` fills the whole request.
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nonisolated(unsafe) static var fileReadLimit: Int32?
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@@ -90,6 +92,7 @@ enum Mock {
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events = []
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buttonState = (0, 0, 0)
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patternBytes = []
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stencilRows = []
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fileReadLimit = nil
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tilesPointer = nil
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tilesCount = 0
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@@ -246,6 +249,9 @@ enum Mock {
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Mock.record("newSprite")
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return Mock.fakePointer()
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}
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spriteAPI.pointee.setStencilPattern = { _, pattern in
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Mock.stencilRows = Array(UnsafeBufferPointer(start: pattern, count: 8))
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}
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spriteAPI.pointee.freeSprite = { _ in
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Mock.record("freeSprite")
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}
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