internal import CPlaydate extension File { /// How to open a file. public struct Options: OptionSet, Sendable { public let rawValue: UInt32 public init(rawValue: UInt32) { self.rawValue = rawValue } /// Read from the game pdx, then the Data directory. public static let read = Options(rawValue: UInt32(kFileRead.rawValue)) /// Read from the Data directory only. public static let readData = Options(rawValue: UInt32(kFileReadData.rawValue)) /// Write to the Data directory, truncating an existing file. public static let write = Options(rawValue: UInt32(kFileWrite.rawValue)) /// Write to the Data directory, appending to an existing file. public static let append = Options(rawValue: UInt32(kFileAppend.rawValue)) var cValue: FileOptions { FileOptions(FileOptions.RawValue(rawValue)) } } }