extension Sound.Effect { /// Processes up to `AUDIO_FRAMES_PER_CYCLE` sample frames in signed /// Q8.24 format. `bufferActive` is `false` when the input buffer is /// silent. Returns `true` if the effect produced output. public typealias Processor = (_ left: UnsafeMutableBufferPointer, _ right: UnsafeMutableBufferPointer?, _ bufferActive: Bool) -> Bool }