extension Sound.Effect { /// Processes up to `AUDIO_FRAMES_PER_CYCLE` sample frames in signed /// Q8.24 format. `right` is empty when the channel is mono. /// `bufferActive` is `false` when the input buffer is silent. Returns /// `true` if the effect produced output. public typealias Processor = (_ left: inout MutableSpan, _ right: inout MutableSpan, _ bufferActive: Bool) -> Bool }