# Hello Playdate A minimal game built on the `play-date` bindings: a bouncing box, a crank-aimed needle, button handling, a system menu item, and an FPS counter. ## Build and run (Playdate Simulator) With the Playdate SDK installed (and the one-time `Scripts/install-pkgconfig.sh` setup from the repository root done): ```sh ./build.sh open -a "$HOME/Developer/PlaydateSDK/bin/Playdate Simulator.app" HelloPlaydate.pdx ``` The script compiles the game as a dylib, places it in `Source/` next to `pdxinfo`, and runs the SDK's `pdc` to produce `HelloPlaydate.pdx`. ## Device builds Running on hardware requires the Embedded Swift + ARM toolchain pipeline (see the repository README and Apple's swift-playdate-examples for the Makefile setup). This example covers the simulator workflow only.