internal import CPlaydate /// The cached `playdate->sound` C API table. var snd: UnsafePointer { Playdate.soundAPI.unsafelyUnwrapped } /// The sound API: channels, players, synths, sequences, and effects. public enum Sound {} extension Sound { /// Middle C (`NOTE_C4`). public static let noteC4: MIDINote = 60 /// The number of audio frames rendered per system audio cycle /// (`AUDIO_FRAMES_PER_CYCLE`). public static let audioFramesPerCycle = 512 /// Converts a MIDI note to a frequency in Hz. public static func frequency(forNote note: MIDINote) -> Float { pd_noteToFrequency(note) } /// Converts a frequency in Hz to a MIDI note. public static func note(forFrequency frequency: Float) -> MIDINote { pd_frequencyToNote(frequency) } /// The most recent sound error as a thrown error. static func lastError() -> PlaydateError { PlaydateError(cString: snd.pointee.getError.unsafelyUnwrapped()) } // MARK: - Top-level functions /// The audio engine's current time, in frames (44,100 per second). public static var currentTime: UInt32 { snd.pointee.getCurrentTime.unsafelyUnwrapped() } /// The most recent audio error message, if any. public static var error: String? { String(playdateCString: snd.pointee.getError.unsafelyUnwrapped()) } /// Removes a source from its channel. @discardableResult public static func removeSource(_ source: Source) -> Bool { let removed = snd.pointee.removeSource.unsafelyUnwrapped(source.pointer) != 0 CallbackSource.release(source) return removed } /// Sets a callback that records microphone input. Return `false` from the /// callback to stop recording. Pass `nil` to stop recording immediately. /// The buffer contains mono 16-bit samples. @discardableResult public static func setMicCallback(source: MicSource = .autodetect, _ callback: ((UnsafeMutableBufferPointer) -> Bool)?) -> Bool { micCallback = callback if callback != nil { return snd.pointee.setMicCallback.unsafelyUnwrapped({ _, buffer, length in let samples = UnsafeMutableBufferPointer(start: buffer, count: Int(length)) return Sound.micCallback?(samples) == true ? 1 : 0 }, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0 } else { return snd.pointee.setMicCallback.unsafelyUnwrapped(nil, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0 } } nonisolated(unsafe) private static var micCallback: ((UnsafeMutableBufferPointer) -> Bool)? /// Asks the user for permission to record from the microphone. `purpose` /// is shown in the permission prompt. The completion receives whether /// access was granted; it is not called if the reply was already /// determined (the returned value is `.deny` or `.allow`). @discardableResult public static func requestMicAccess(purpose: String? = nil, _ completion: @escaping (Bool) -> Void) -> AccessReply { final class Box { let body: (Bool) -> Void; init(_ body: @escaping (Bool) -> Void) { self.body = body } } let box = Unmanaged.passRetained(Box(completion)) let trampoline: @convention(c) (Bool, UnsafeMutableRawPointer?) -> Void = { allowed, userdata in guard let userdata else { return } let box = Unmanaged.fromOpaque(userdata).takeRetainedValue() box.body(allowed) } let reply: accessReply if let purpose { reply = purpose.withPlaydateCString { snd.pointee.requestMicAccess.unsafelyUnwrapped($0, trampoline, box.toOpaque()) } } else { reply = snd.pointee.requestMicAccess.unsafelyUnwrapped(nil, trampoline, box.toOpaque()) } if reply != kAccessAsk { // The callback will not be invoked; balance the retain. box.release() } return AccessReply(rawValue: UInt32(reply.rawValue)) ?? .ask } /// The current headphone and headset-microphone state. public static var headphoneState: (headphone: Bool, headsetMic: Bool) { var headphone: Int32 = 0, headsetMic: Int32 = 0 snd.pointee.getHeadphoneState.unsafelyUnwrapped(&headphone, &headsetMic, nil) return (headphone != 0, headsetMic != 0) } /// Installs a callback invoked when the headphone or headset-mic state /// changes. public static func setHeadphoneChangeCallback(_ callback: ((_ headphone: Bool, _ headsetMic: Bool) -> Void)?) { headphoneChangeCallback = callback if callback != nil { snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, { headphone, mic in Sound.headphoneChangeCallback?(headphone != 0, mic != 0) }) } else { snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, nil) } } nonisolated(unsafe) private static var headphoneChangeCallback: ((Bool, Bool) -> Void)? /// Forces audio output to the headphone and/or speaker. When the /// headphone jack drives output and `speaker` is also set, the speaker /// plays too. public static func setOutputsActive(headphone: Bool, speaker: Bool) { snd.pointee.setOutputsActive.unsafelyUnwrapped(headphone ? 1 : 0, speaker ? 1 : 0) } /// Adds a callback-based source to the default channel. The callback /// fills the sample buffers and returns `true` if it produced output. /// Buffers hold 16-bit samples; `right` is non-nil only when `stereo`. public static func addSource(stereo: Bool, _ callback: @escaping CallbackSource.Callback) -> CallbackSource { let source = CallbackSource(callback: callback) let pointer = snd.pointee.addSource.unsafelyUnwrapped( CallbackSource.trampoline, source.contextPointer, stereo ? 1 : 0) source.adopt(pointer: pointer.unsafelyUnwrapped) return source } }