internal import CPlaydate extension Sprite { /// A sprite intersected by a line segment. Wraps `SpriteQueryInfo`. public struct QueryInfo { public let sprite: Sprite /// Entry point's position along the segment, 0...1. public let ti1: Float /// Exit point's position along the segment, 0...1. public let ti2: Float public let entryPoint: (x: Float, y: Float) public let exitPoint: (x: Float, y: Float) init(_ info: SpriteQueryInfo) { sprite = Sprite.wrapper(for: info.sprite) ti1 = info.ti1 ti2 = info.ti2 entryPoint = (info.entryPoint.x, info.entryPoint.y) exitPoint = (info.exitPoint.x, info.exitPoint.y) } } }