public import CPlaydate /// A Swift view of `PDSystemEvent` with the key code folded into the /// key events. public enum SystemEvent { case initialize case initializeLua case lock case unlock case pause case resume case terminate case keyPressed(keyCode: UInt32) case keyReleased(keyCode: UInt32) case lowPower case mirrorStarted case mirrorEnded public init?(event: PDSystemEvent, argument: UInt32) { switch event { case kEventInit: self = .initialize case kEventInitLua: self = .initializeLua case kEventLock: self = .lock case kEventUnlock: self = .unlock case kEventPause: self = .pause case kEventResume: self = .resume case kEventTerminate: self = .terminate case kEventKeyPressed: self = .keyPressed(keyCode: argument) case kEventKeyReleased: self = .keyReleased(keyCode: argument) case kEventLowPower: self = .lowPower case kEventMirrorStarted: self = .mirrorStarted case kEventMirrorEnded: self = .mirrorEnded default: return nil } } }