internal import CPlaydate extension Sound.Synth { /// The synth's waveform. public enum Waveform: UInt32, Sendable { case square = 0 case triangle = 1 case sine = 2 case noise = 3 case sawtooth = 4 case poPhase = 5 case poDigital = 6 case poVosim = 7 var cValue: SoundWaveform { SoundWaveform(SoundWaveform.RawValue(rawValue)) } } }