internal import CPlaydate extension Sprite { /// How a sprite reacts when a collision occurs. public enum CollisionResponse: UInt32, Sendable { /// The sprite slides along the edge of the other sprite. case slide = 0 /// The sprite stops at the point of collision. case freeze = 1 /// The sprite passes through, still reporting the collision. case overlap = 2 /// The sprite bounces off the other sprite. case bounce = 3 init(_ response: SpriteCollisionResponseType) { self = CollisionResponse(rawValue: UInt32(response.rawValue)) ?? .freeze } var cValue: SpriteCollisionResponseType { SpriteCollisionResponseType(SpriteCollisionResponseType.RawValue(rawValue)) } } }