Files
playdate-kit/Examples/HelloPlaydate/README.md
T
javierandClaude Fable 5 8cf0715cdc Add DocC documentation and a runnable example game
- DocC catalog (Sources/PlayDate/PlayDate.docc) with a curated landing
  page and a Getting Started article; swift-docc-plugin wired up for
  `swift package generate-documentation`, and a GitHub Pages deployment
  workflow renders docs on every push to main.
- Examples/HelloPlaydate: a minimal game (bouncing box, crank needle,
  button handling, system menu item) whose build.sh compiles the game as
  a dylib and produces a runnable simulator .pdx via the SDK's pdc.
  Verified: the pdx builds and exports the eventHandler entry point.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 11:29:13 +02:00

797 B

Hello Playdate

A minimal game built on the play-date bindings: a bouncing box, a crank-aimed needle, button handling, a system menu item, and an FPS counter.

Build and run (Playdate Simulator)

With the Playdate SDK installed (and the one-time Scripts/install-pkgconfig.sh setup from the repository root done):

./build.sh
open -a "$HOME/Developer/PlaydateSDK/bin/Playdate Simulator.app" HelloPlaydate.pdx

The script compiles the game as a dylib, places it in Source/ next to pdxinfo, and runs the SDK's pdc to produce HelloPlaydate.pdx.

Device builds

Running on hardware requires the Embedded Swift + ARM toolchain pipeline (see the repository README and Apple's swift-playdate-examples for the Makefile setup). This example covers the simulator workflow only.