Files
playdate-kit/Sources/PlaydateKit/Sound.swift
T
javier 2e7ee12ec1
CI / Build & test (macOS) (push) Has been cancelled
CI / Embedded Swift cross-compile (push) Has been cancelled
Documentation / deploy (push) Has been cancelled
Adjusted the naming of the library in the Package file.
2026-07-25 12:02:55 +02:00

354 lines
14 KiB
Swift

//
// Sound.swift
// Wraps `playdate->sound` (pd_api_sound.h): the namespace, top-level audio
// functions, and SoundChannel. Sources, signals, synths, and effects live in
// their own files.
//
internal import CPlaydate
var snd: UnsafePointer<playdate_sound> { Playdate.soundAPI.unsafelyUnwrapped }
/// The sound API: channels, players, synths, sequences, and effects.
public enum Sound {}
extension Sound {
/// A note as a MIDI note number, where 60 is middle C. Fractional values
/// are valid.
public typealias MIDINote = Float
/// Middle C (`NOTE_C4`).
public static let noteC4: MIDINote = 60
/// The number of audio frames rendered per system audio cycle
/// (`AUDIO_FRAMES_PER_CYCLE`).
public static let audioFramesPerCycle = 512
/// Converts a MIDI note to a frequency in Hz.
public static func frequency(forNote note: MIDINote) -> Float {
pd_noteToFrequency(note)
}
/// Converts a frequency in Hz to a MIDI note.
public static func note(forFrequency frequency: Float) -> MIDINote {
pd_frequencyToNote(frequency)
}
/// The format of sample data.
public enum Format: UInt32, Sendable {
case mono8bit = 0
case stereo8bit = 1
case mono16bit = 2
case stereo16bit = 3
case monoADPCM = 4
case stereoADPCM = 5
init(_ format: SoundFormat) { self = Format(rawValue: UInt32(format.rawValue)) ?? .mono16bit }
var cValue: SoundFormat { SoundFormat(SoundFormat.RawValue(rawValue)) }
public var isStereo: Bool { rawValue & 1 != 0 }
public var is16bit: Bool { rawValue >= 2 && rawValue < 4 }
public var bytesPerFrame: Int { Int(SoundFormat_bytesPerFrame(cValue)) }
}
/// The microphone used when recording.
public enum MicSource: UInt32, Sendable {
case autodetect = 0
case internalMic = 1
case headset = 2
}
/// The most recent sound error as a thrown error.
static func lastError() -> PlaydateError {
PlaydateError(cString: snd.pointee.getError.unsafelyUnwrapped())
}
// MARK: - Top-level functions
/// The audio engine's current time, in frames (44,100 per second).
public static var currentTime: UInt32 {
snd.pointee.getCurrentTime.unsafelyUnwrapped()
}
/// The most recent audio error message, if any.
public static var error: String? {
String(playdateCString: snd.pointee.getError.unsafelyUnwrapped())
}
/// Removes a source from its channel.
@discardableResult
public static func removeSource(_ source: Source) -> Bool {
let removed = snd.pointee.removeSource.unsafelyUnwrapped(source.pointer) != 0
CallbackSource.release(source)
return removed
}
/// Sets a callback that records microphone input. Return `false` from the
/// callback to stop recording. Pass `nil` to stop recording immediately.
/// The buffer contains mono 16-bit samples.
@discardableResult
public static func setMicCallback(source: MicSource = .autodetect,
_ callback: ((UnsafeMutableBufferPointer<Int16>) -> Bool)?) -> Bool {
micCallback = callback
if callback != nil {
return snd.pointee.setMicCallback.unsafelyUnwrapped({ _, buffer, length in
let samples = UnsafeMutableBufferPointer(start: buffer, count: Int(length))
return Sound.micCallback?(samples) == true ? 1 : 0
}, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0
} else {
return snd.pointee.setMicCallback.unsafelyUnwrapped(nil, nil, CPlaydate.MicSource(CPlaydate.MicSource.RawValue(source.rawValue))) != 0
}
}
nonisolated(unsafe) private static var micCallback: ((UnsafeMutableBufferPointer<Int16>) -> Bool)?
/// Asks the user for permission to record from the microphone. `purpose`
/// is shown in the permission prompt. The completion receives whether
/// access was granted; it is not called if the reply was already
/// determined (the returned value is `.deny` or `.allow`).
@discardableResult
public static func requestMicAccess(purpose: String? = nil,
_ completion: @escaping (Bool) -> Void) -> AccessReply {
final class Box { let body: (Bool) -> Void; init(_ body: @escaping (Bool) -> Void) { self.body = body } }
let box = Unmanaged.passRetained(Box(completion))
let trampoline: @convention(c) (Bool, UnsafeMutableRawPointer?) -> Void = { allowed, userdata in
guard let userdata else { return }
let box = Unmanaged<Box>.fromOpaque(userdata).takeRetainedValue()
box.body(allowed)
}
let reply: accessReply
if let purpose {
reply = purpose.withPlaydateCString {
snd.pointee.requestMicAccess.unsafelyUnwrapped($0, trampoline, box.toOpaque())
}
} else {
reply = snd.pointee.requestMicAccess.unsafelyUnwrapped(nil, trampoline, box.toOpaque())
}
if reply != kAccessAsk {
// The callback will not be invoked; balance the retain.
box.release()
}
return AccessReply(rawValue: UInt32(reply.rawValue)) ?? .ask
}
/// The current headphone and headset-microphone state.
public static var headphoneState: (headphone: Bool, headsetMic: Bool) {
var headphone: Int32 = 0, headsetMic: Int32 = 0
snd.pointee.getHeadphoneState.unsafelyUnwrapped(&headphone, &headsetMic, nil)
return (headphone != 0, headsetMic != 0)
}
/// Installs a callback invoked when the headphone or headset-mic state
/// changes.
public static func setHeadphoneChangeCallback(_ callback: ((_ headphone: Bool, _ headsetMic: Bool) -> Void)?) {
headphoneChangeCallback = callback
if callback != nil {
snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, { headphone, mic in
Sound.headphoneChangeCallback?(headphone != 0, mic != 0)
})
} else {
snd.pointee.getHeadphoneState.unsafelyUnwrapped(nil, nil, nil)
}
}
nonisolated(unsafe) private static var headphoneChangeCallback: ((Bool, Bool) -> Void)?
/// Forces audio output to the headphone and/or speaker. When the
/// headphone jack drives output and `speaker` is also set, the speaker
/// plays too.
public static func setOutputsActive(headphone: Bool, speaker: Bool) {
snd.pointee.setOutputsActive.unsafelyUnwrapped(headphone ? 1 : 0, speaker ? 1 : 0)
}
/// Adds a callback-based source to the default channel. The callback
/// fills the sample buffers and returns `true` if it produced output.
/// Buffers hold 16-bit samples; `right` is non-nil only when `stereo`.
public static func addSource(stereo: Bool,
_ callback: @escaping CallbackSource.Callback) -> CallbackSource {
let source = CallbackSource(callback: callback)
let pointer = snd.pointee.addSource.unsafelyUnwrapped(
CallbackSource.trampoline, source.contextPointer, stereo ? 1 : 0)
source.adopt(pointer: pointer.unsafelyUnwrapped)
return source
}
// MARK: - Channels
/// A mixer channel holding sources and effects. Wraps `SoundChannel`.
public final class Channel {
private static var api: UnsafePointer<playdate_sound_channel> { Playdate.channelAPI.unsafelyUnwrapped }
let pointer: OpaquePointer
let isOwned: Bool
private var retainedSources: [Source] = []
private var retainedEffects: [Effect] = []
private var retainedModulators: [SignalValue] = []
init(pointer: OpaquePointer, isOwned: Bool) {
self.pointer = pointer
self.isOwned = isOwned
}
/// Creates a new channel. Add it to the sound engine with `add()`.
public convenience init() {
self.init(pointer: Channel.api.pointee.newChannel.unsafelyUnwrapped().unsafelyUnwrapped,
isOwned: true)
}
deinit {
if isOwned {
Channel.api.pointee.freeChannel.unsafelyUnwrapped(pointer)
// The freed channel no longer pulls its callback sources, so
// their trampoline registrations can be released too.
for source in retainedSources where source is CallbackSource {
CallbackSource.release(source)
}
}
}
/// The default channel, which sources are added to unless otherwise
/// specified. A single shared wrapper, so resources retained through
/// it (sources, effects, modulators) stay alive.
public static var `default`: Channel { defaultChannel }
nonisolated(unsafe) private static let defaultChannel =
Channel(pointer: snd.pointee.getDefaultChannel.unsafelyUnwrapped().unsafelyUnwrapped,
isOwned: false)
nonisolated(unsafe) private static var addedChannels: [Channel] = []
/// Adds the channel to the sound engine.
@discardableResult
public func add() -> Bool {
let added = snd.pointee.addChannel.unsafelyUnwrapped(pointer) != 0
if added, !Channel.addedChannels.contains(where: { $0 === self }) {
Channel.addedChannels.append(self)
}
return added
}
/// Removes the channel from the sound engine.
@discardableResult
public func remove() -> Bool {
let removed = snd.pointee.removeChannel.unsafelyUnwrapped(pointer) != 0
Channel.addedChannels.removeAll { $0 === self }
return removed
}
/// Adds a source to the channel. A source can only be on one channel.
@discardableResult
public func addSource(_ source: Source) -> Bool {
let added = Channel.api.pointee.addSource.unsafelyUnwrapped(pointer, source.pointer) != 0
if added, !retainedSources.contains(where: { $0 === source }) {
retainedSources.append(source)
}
return added
}
@discardableResult
public func removeSource(_ source: Source) -> Bool {
let removed = Channel.api.pointee.removeSource.unsafelyUnwrapped(pointer, source.pointer) != 0
// Only drop the retentions if the source was actually on this
// channel; otherwise another channel may still be pulling it.
if removed {
retainedSources.removeAll { $0 === source }
CallbackSource.release(source)
}
return removed
}
/// Adds a callback-based source to the channel. The callback fills
/// the sample buffers and returns `true` if it produced output.
public func addCallbackSource(stereo: Bool,
_ callback: @escaping CallbackSource.Callback) -> CallbackSource {
let source = CallbackSource(callback: callback)
let pointer = Channel.api.pointee.addCallbackSource.unsafelyUnwrapped(
self.pointer, CallbackSource.trampoline, source.contextPointer, stereo ? 1 : 0)
source.adopt(pointer: pointer.unsafelyUnwrapped)
retainedSources.append(source)
return source
}
@discardableResult
public func addEffect(_ effect: Effect) -> Bool {
let added = Channel.api.pointee.addEffect.unsafelyUnwrapped(pointer, effect.pointer) != 0
if added, !retainedEffects.contains(where: { $0 === effect }) {
retainedEffects.append(effect)
}
return added
}
@discardableResult
public func removeEffect(_ effect: Effect) -> Bool {
let removed = Channel.api.pointee.removeEffect.unsafelyUnwrapped(pointer, effect.pointer) != 0
retainedEffects.removeAll { $0 === effect }
return removed
}
/// The channel's volume, 0...1.
public var volume: Float {
get { Channel.api.pointee.getVolume.unsafelyUnwrapped(pointer) }
set { Channel.api.pointee.setVolume.unsafelyUnwrapped(pointer, newValue) }
}
/// Modulates the channel's volume.
public func setVolumeModulator(_ modulator: SignalValue?) {
retain(modulator)
Channel.api.pointee.setVolumeModulator.unsafelyUnwrapped(pointer, modulator?.pointer)
}
public var volumeModulator: SignalValue? {
SignalValue.wrap(Channel.api.pointee.getVolumeModulator.unsafelyUnwrapped(pointer))
}
/// The channel's stereo pan: -1 (left) to 1 (right).
public func setPan(_ pan: Float) {
Channel.api.pointee.setPan.unsafelyUnwrapped(pointer, pan)
}
/// Modulates the channel's pan. The signal's range 0...1 maps to
/// left...right.
public func setPanModulator(_ modulator: SignalValue?) {
retain(modulator)
Channel.api.pointee.setPanModulator.unsafelyUnwrapped(pointer, modulator?.pointer)
}
public var panModulator: SignalValue? {
SignalValue.wrap(Channel.api.pointee.getPanModulator.unsafelyUnwrapped(pointer))
}
/// A signal following the channel's dry (unprocessed) level.
public var dryLevelSignal: SignalValue? {
SignalValue.wrap(Channel.api.pointee.getDryLevelSignal.unsafelyUnwrapped(pointer))
}
/// A signal following the channel's wet (processed) level.
public var wetLevelSignal: SignalValue? {
SignalValue.wrap(Channel.api.pointee.getWetLevelSignal.unsafelyUnwrapped(pointer))
}
/// The channel's output as a source, for feeding into another channel.
/// The same wrapper is returned on every access, so callbacks
/// registered on it stay valid for the channel's lifetime.
public var outputAsSource: Source? {
guard let source = Channel.api.pointee.getOutputAsSource.unsafelyUnwrapped(pointer) else {
return nil
}
if let cached = cachedOutputSource, cached.pointer == source {
return cached
}
let wrapper = Source(pointer: source, isOwned: false)
cachedOutputSource = wrapper
return wrapper
}
private var cachedOutputSource: Source?
private func retain(_ modulator: SignalValue?) {
if let modulator, !retainedModulators.contains(where: { $0 === modulator }) {
retainedModulators.append(modulator)
}
}
}
}