This PR contains the work done to update the library and the attached example project to use the Swift 6.4 computer as a minimum supported version and also, to use the latest features introduced in it. Reviewed-on: #1 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
179 lines
8.0 KiB
Swift
179 lines
8.0 KiB
Swift
internal import CPlaydate
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extension Graphics {
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/// A drawable image and drawing target. Wraps `LCDBitmap`. Bitmaps borrowed from
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/// tables, fonts, video players, or the system live only as long as their owner.
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public final class Bitmap {
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let pointer: OpaquePointer
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/// Whether deinit frees the `LCDBitmap`.
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let isOwned: Bool
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/// Kept alive because this bitmap shares its pixels.
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private let owner: Bitmap?
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init(pointer: OpaquePointer, isOwned: Bool, owner: Bitmap? = nil) {
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self.pointer = pointer
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self.isOwned = isOwned
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self.owner = owner
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}
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public convenience init(width: Int, height: Int, backgroundColor: Color = .clear) {
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let pointer = backgroundColor.withLCDColor {
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gfx.pointee.newBitmap.unsafelyUnwrapped(Int32(width), Int32(height), $0)
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}
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self.init(pointer: pointer.unsafelyUnwrapped, isOwned: true)
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}
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/// `path` is in the game's pdx or Data directory.
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public convenience init(path: String) throws(PlaydateError) {
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var error: UnsafePointer<CChar>?
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let pointer = path.withCString { gfx.pointee.loadBitmap.unsafelyUnwrapped($0, &error) }
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guard let pointer else { throw PlaydateError(cString: error) }
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self.init(pointer: pointer, isOwned: true)
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}
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deinit {
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if isOwned {
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gfx.pointee.freeBitmap.unsafelyUnwrapped(pointer)
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}
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}
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// MARK: Size and pixel data
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public var data: Data {
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let raw = rawData()
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return Data(width: raw.width, height: raw.height, rowBytes: raw.rowBytes,
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hasMask: raw.mask != nil)
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}
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/// 1 bit per pixel, MSB first, `height` rows of `rowBytes` bytes. The span is valid
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/// only inside `body`, and empty if the bitmap has no data.
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public func withPixelData<Result, Failure: Error>(
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_ body: (inout MutableSpan<UInt8>) throws(Failure) -> Result
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) throws(Failure) -> Result {
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let raw = rawData()
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var span = UnsafeMutableBufferPointer(
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start: raw.data, count: raw.data == nil ? 0 : raw.height * raw.rowBytes).mutableSpan
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return try body(&span)
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}
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/// Laid out like the pixel data; valid only inside `body`. Returns `nil` without
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/// calling `body` if the bitmap has no mask.
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public func withMaskData<Result, Failure: Error>(
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_ body: (inout MutableSpan<UInt8>) throws(Failure) -> Result
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) throws(Failure) -> Result? {
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let raw = rawData()
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guard let mask = raw.mask else { return nil }
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var span = UnsafeMutableBufferPointer(start: mask, count: raw.height * raw.rowBytes).mutableSpan
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return try body(&span)
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}
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private func rawData() -> (width: Int, height: Int, rowBytes: Int,
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mask: UnsafeMutablePointer<UInt8>?, data: UnsafeMutablePointer<UInt8>?) {
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var width: Int32 = 0, height: Int32 = 0, rowBytes: Int32 = 0
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var mask: UnsafeMutablePointer<UInt8>?
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var data: UnsafeMutablePointer<UInt8>?
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gfx.pointee.getBitmapData.unsafelyUnwrapped(pointer, &width, &height, &rowBytes, &mask, &data)
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return (Int(width), Int(height), Int(rowBytes), mask, data)
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}
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/// Saves a `getBitmapData` call per access. Reset by `load(path:)`, the only resizer.
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private var cachedSize: (width: Int, height: Int)?
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private var size: (width: Int, height: Int) {
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if let cachedSize { return cachedSize }
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let raw = rawData()
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let size = (raw.width, raw.height)
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cachedSize = size
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return size
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}
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/// Width, in pixels.
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public var width: Int { size.width }
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/// Height, in pixels.
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public var height: Int { size.height }
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/// `.black` or `.white`, or `.clear` if out of bounds or masked out.
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public func pixel(x: Int, y: Int) -> SolidColor {
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SolidColor(gfx.pointee.getBitmapPixel.unsafelyUnwrapped(pointer, Int32(x), Int32(y)))
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}
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// MARK: Operations
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/// Replaces the contents, and possibly the size, with the image at `path`.
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public func load(path: String) throws(PlaydateError) {
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var error: UnsafePointer<CChar>?
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path.withCString { gfx.pointee.loadIntoBitmap.unsafelyUnwrapped($0, pointer, &error) }
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cachedSize = nil
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if let error { throw PlaydateError(cString: error) }
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}
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public func clear(color: Color) {
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color.withLCDColor { gfx.pointee.clearBitmap.unsafelyUnwrapped(pointer, $0) }
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}
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public func copy() -> Bitmap {
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Bitmap(pointer: gfx.pointee.copyBitmap.unsafelyUnwrapped(pointer).unsafelyUnwrapped, isOwned: true)
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}
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/// `degrees` is clockwise. Returns `nil` on failure.
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public func rotated(by degrees: Float, xScale: Float = 1, yScale: Float = 1) -> Bitmap? {
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var allocatedSize: Int32 = 0
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guard let rotated = gfx.pointee.rotatedBitmap.unsafelyUnwrapped(
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pointer, degrees, xScale, yScale, &allocatedSize) else { return nil }
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return Bitmap(pointer: rotated, isOwned: true)
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}
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/// Returns `false` if `mask` is `nil` or a different size.
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@discardableResult
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public func setMask(_ mask: Bitmap?) -> Bool {
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gfx.pointee.setBitmapMask.unsafelyUnwrapped(pointer, mask?.pointer) != 0
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}
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/// Shares this bitmap's mask data, and keeps this bitmap alive.
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public var mask: Bitmap? {
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// Owned by the caller; pixels are shared with `self`.
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guard let mask = gfx.pointee.getBitmapMask.unsafelyUnwrapped(pointer) else { return nil }
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return Bitmap(pointer: mask, isOwned: true, owner: self)
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}
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/// Whether opaque pixels of both bitmaps overlap within the non-empty `rect`.
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/// `false` if either bitmap lies entirely outside `rect`.
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public func checkMaskCollision(x: Int, y: Int, flip: BitmapFlip = .unflipped,
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other: Bitmap, otherX: Int, otherY: Int,
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otherFlip: BitmapFlip = .unflipped,
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in rect: Rect) -> Bool {
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gfx.pointee.checkMaskCollision.unsafelyUnwrapped(
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pointer, Int32(x), Int32(y), flip.cValue,
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other.pointer, Int32(otherX), Int32(otherY), otherFlip.cValue,
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rect.cValue) != 0
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}
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// MARK: Drawing
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/// (x, y) is the upper-left corner.
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public func draw(x: Int, y: Int, flip: BitmapFlip = .unflipped) {
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gfx.pointee.drawBitmap.unsafelyUnwrapped(pointer, Int32(x), Int32(y), flip.cValue)
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}
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/// (x, y) is the upper-left corner. Negative scales flip the bitmap.
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public func drawScaled(x: Int, y: Int, xScale: Float, yScale: Float) {
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gfx.pointee.drawScaledBitmap.unsafelyUnwrapped(pointer, Int32(x), Int32(y), xScale, yScale)
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}
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/// Scales, then rotates, placing the anchor (`centerX`, `centerY`) at (x, y). Anchors
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/// are proportional: (0.5, 0.5) is the center, (0, 0) the unrotated upper-left.
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public func drawRotated(x: Int, y: Int, degrees: Float,
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centerX: Float = 0.5, centerY: Float = 0.5,
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xScale: Float = 1, yScale: Float = 1) {
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gfx.pointee.drawRotatedBitmap.unsafelyUnwrapped(pointer, Int32(x), Int32(y), degrees,
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centerX, centerY, xScale, yScale)
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}
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/// Tiles the `width` × `height` rect whose upper-left corner is (x, y).
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public func tile(x: Int, y: Int, width: Int, height: Int, flip: BitmapFlip = .unflipped) {
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gfx.pointee.tileBitmap.unsafelyUnwrapped(pointer, Int32(x), Int32(y),
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Int32(width), Int32(height), flip.cValue)
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}
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}
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}
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