This PR contains the work done to update the library and the attached example project to use the Swift 6.4 computer as a minimum supported version and also, to use the latest features introduced in it. Reviewed-on: #1 Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
316 lines
14 KiB
Swift
316 lines
14 KiB
Swift
internal import CPlaydate
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/// The graphics API: drawing, bitmaps, fonts, tilemaps, and video.
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public enum Graphics {}
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/// `playdate->graphics`.
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var gfx: UnsafePointer<playdate_graphics> { Playdate.graphicsAPI.unsafelyUnwrapped }
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extension Graphics {
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// MARK: - Screen constants
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/// Screen width, in pixels (`LCD_COLUMNS`).
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public static let columns = 400
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/// Screen height, in pixels (`LCD_ROWS`).
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public static let rows = 240
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/// Framebuffer row stride, in bytes (`LCD_ROWSIZE`).
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public static let rowSize = 52
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// MARK: - Drawing state
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public static func clear(color: Color = .white) {
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color.withLCDColor { gfx.pointee.clear.unsafelyUnwrapped($0) }
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}
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/// Shown where the display is offset; clears dirty areas in the sprite system.
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public static func setBackgroundColor(_ color: SolidColor) {
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gfx.pointee.setBackgroundColor.unsafelyUnwrapped(color.cValue)
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}
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/// Applies to bitmaps, and so text. Returns the previous mode.
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@discardableResult
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public static func setDrawMode(_ mode: DrawMode) -> DrawMode {
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DrawMode(gfx.pointee.setDrawMode.unsafelyUnwrapped(mode.cValue))
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}
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/// Offsets subsequent drawing by (`dx`, `dy`) pixels; may be negative.
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public static func setDrawOffset(dx: Int, dy: Int) {
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gfx.pointee.setDrawOffset.unsafelyUnwrapped(Int32(dx), Int32(dy))
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}
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/// In world coordinates (translated by the draw offset). Cleared each update.
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public static func setClipRect(x: Int, y: Int, width: Int, height: Int) {
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gfx.pointee.setClipRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height))
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}
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/// In world coordinates (translated by the draw offset). Cleared each update.
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public static func setClipRect(_ rect: Rect) {
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setClipRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height)
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}
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/// In screen coordinates (ignoring the draw offset).
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public static func setScreenClipRect(x: Int, y: Int, width: Int, height: Int) {
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gfx.pointee.setScreenClipRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height))
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}
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/// In screen coordinates (ignoring the draw offset).
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public static func setScreenClipRect(_ rect: Rect) {
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setScreenClipRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height)
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}
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public static func clearClipRect() {
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gfx.pointee.clearClipRect.unsafelyUnwrapped()
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}
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public static func setLineCapStyle(_ style: LineCapStyle) {
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gfx.pointee.setLineCapStyle.unsafelyUnwrapped(style.cValue)
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}
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/// Pixels draw only where the stencil is white; `nil` clears it. A tiled stencil's
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/// width must be a multiple of 32. Not retained; keep it alive while set.
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public static func setStencil(_ image: Bitmap?, tile: Bool = false) {
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gfx.pointee.setStencilImage.unsafelyUnwrapped(image?.pointer, tile ? 1 : 0)
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}
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/// `nil` targets the display framebuffer. Not retained; keep `target` alive until
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/// the matching `popContext()`.
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public static func pushContext(_ target: Bitmap? = nil) {
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gfx.pointee.pushContext.unsafelyUnwrapped(target?.pointer)
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}
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/// Restores the previous context's drawing settings. No-op if none.
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public static func popContext() {
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gfx.pointee.popContext.unsafelyUnwrapped()
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}
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// MARK: - Shapes
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/// `width` is in pixels.
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public static func drawLine(x1: Int, y1: Int, x2: Int, y2: Int, width: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.drawLine.unsafelyUnwrapped(Int32(x1), Int32(y1), Int32(x2), Int32(y2), Int32(width), $0)
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}
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}
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public static func fillTriangle(x1: Int, y1: Int, x2: Int, y2: Int, x3: Int, y3: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.fillTriangle.unsafelyUnwrapped(Int32(x1), Int32(y1), Int32(x2), Int32(y2),
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Int32(x3), Int32(y3), $0)
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}
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}
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/// Stroked inside its frame.
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public static func drawRect(x: Int, y: Int, width: Int, height: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.drawRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height), $0)
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}
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}
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/// Stroked inside its frame.
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public static func drawRect(_ rect: Rect, color: Color) {
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drawRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height, color: color)
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}
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public static func fillRect(x: Int, y: Int, width: Int, height: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.fillRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height), $0)
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}
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}
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public static func fillRect(_ rect: Rect, color: Color) {
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fillRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height, color: color)
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}
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/// Stroked inside the rect. `radius` and `lineWidth` are in pixels.
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public static func drawRoundRect(x: Int, y: Int, width: Int, height: Int, radius: Int,
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lineWidth: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.drawRoundRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
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Int32(radius), Int32(lineWidth), $0)
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}
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}
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/// Stroked inside the rect. `radius` and `lineWidth` are in pixels.
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public static func drawRoundRect(_ rect: Rect, radius: Int, lineWidth: Int, color: Color) {
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drawRoundRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
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radius: radius, lineWidth: lineWidth, color: color)
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}
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/// `radius` is in pixels.
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public static func fillRoundRect(x: Int, y: Int, width: Int, height: Int, radius: Int, color: Color) {
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color.withLCDColor {
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gfx.pointee.fillRoundRect.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
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Int32(radius), $0)
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}
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}
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/// `radius` is in pixels.
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public static func fillRoundRect(_ rect: Rect, radius: Int, color: Color) {
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fillRoundRect(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
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radius: radius, color: color)
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}
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/// Stroked inside the rect. Differing angles draw only that arc (degrees clockwise
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/// from the top).
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public static func drawEllipse(x: Int, y: Int, width: Int, height: Int, lineWidth: Int,
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startAngle: Float = 0, endAngle: Float = 0, color: Color) {
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color.withLCDColor {
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gfx.pointee.drawEllipse.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
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Int32(lineWidth), startAngle, endAngle, $0)
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}
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}
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/// Differing angles fill only that wedge (degrees clockwise from the top).
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public static func fillEllipse(x: Int, y: Int, width: Int, height: Int,
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startAngle: Float = 0, endAngle: Float = 0, color: Color) {
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color.withLCDColor {
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gfx.pointee.fillEllipse.unsafelyUnwrapped(Int32(x), Int32(y), Int32(width), Int32(height),
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startAngle, endAngle, $0)
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}
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}
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/// Stroked inside the rect. Differing angles draw only that arc (degrees clockwise
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/// from the top).
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public static func drawEllipse(in rect: Rect, lineWidth: Int,
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startAngle: Float = 0, endAngle: Float = 0, color: Color) {
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drawEllipse(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
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lineWidth: lineWidth, startAngle: startAngle, endAngle: endAngle, color: color)
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}
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/// Differing angles fill only that wedge (degrees clockwise from the top).
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public static func fillEllipse(in rect: Rect,
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startAngle: Float = 0, endAngle: Float = 0, color: Color) {
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fillEllipse(x: rect.left, y: rect.top, width: rect.width, height: rect.height,
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startAngle: startAngle, endAngle: endAngle, color: color)
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}
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/// The last point connects back to the first.
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public static func fillPolygon(points: [(x: Int, y: Int)], color: Color,
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fillRule: PolygonFillRule = .nonZero) {
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withUnsafeTemporaryAllocation(of: Int32.self, capacity: points.count * 2) { coordinates in
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var index = 0
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for point in points {
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coordinates[index] = Int32(point.x)
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coordinates[index + 1] = Int32(point.y)
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index += 2
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}
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color.withLCDColor { cColor in
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gfx.pointee.fillPolygon.unsafelyUnwrapped(Int32(points.count), coordinates.baseAddress,
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cColor, fillRule.cValue)
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}
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}
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}
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/// Slow in bulk; prefer bitmaps or framebuffer writes for many pixels.
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public static func setPixel(x: Int, y: Int, color: Color) {
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color.withLCDColor { gfx.pointee.setPixel.unsafelyUnwrapped(Int32(x), Int32(y), $0) }
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}
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/// The 8×8 pattern whose upper-left corner is (x, y) in `bitmap`.
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public static func colorToPattern(from bitmap: Bitmap, x: Int, y: Int) -> Pattern {
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var color: LCDColor = 0
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gfx.pointee.setColorToPattern.unsafelyUnwrapped(&color, bitmap.pointer, Int32(x), Int32(y))
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var pattern = Pattern(bytes: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))
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if let source = UnsafeRawPointer(bitPattern: UInt(color)) {
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withUnsafeMutableBytes(of: &pattern.bytes) { destination in
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destination.copyMemory(from: UnsafeRawBufferPointer(start: source, count: 16))
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}
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}
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return pattern
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}
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// MARK: - Text
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/// Uses the current font, or the system font if none is set. Returns the drawn width.
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@discardableResult
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public static func drawText(_ text: String, x: Int, y: Int) -> Int {
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text.withCString { cString in
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Int(gfx.pointee.drawText.unsafelyUnwrapped(cString, text.utf8.count,
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kUTF8Encoding, Int32(x), Int32(y)))
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}
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}
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/// Wrapped and aligned inside the rect, with the current font.
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public static func drawText(_ text: String, x: Int, y: Int, width: Int, height: Int,
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wrap: TextWrappingMode = .word, align: TextAlignment = .left) {
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text.withCString { cString in
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gfx.pointee.drawTextInRect.unsafelyUnwrapped(cString, text.utf8.count, kUTF8Encoding,
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Int32(x), Int32(y), Int32(width), Int32(height),
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wrap.cValue, align.cValue)
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}
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}
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/// Wrapped and aligned inside the rect, with the current font.
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public static func drawText(_ text: String, in rect: Rect,
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wrap: TextWrappingMode = .word, align: TextAlignment = .left) {
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drawText(text, x: rect.left, y: rect.top, width: rect.width, height: rect.height,
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wrap: wrap, align: align)
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}
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/// Not retained; keep `font` alive while set.
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public static func setFont(_ font: Font) {
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gfx.pointee.setFont.unsafelyUnwrapped(font.pointer)
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}
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/// Extra space between letters, in pixels.
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public static var textTracking: Int {
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get { Int(gfx.pointee.getTextTracking.unsafelyUnwrapped()) }
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set { gfx.pointee.setTextTracking.unsafelyUnwrapped(Int32(newValue)) }
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}
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/// Pixels added to the font's own leading for multi-line text.
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public static func setTextLeading(_ lineHeightAdjustment: Int) {
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gfx.pointee.setTextLeading.unsafelyUnwrapped(Int32(lineHeightAdjustment))
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}
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// MARK: - Framebuffer
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/// The working framebuffer: `rows` rows of `rowSize` bytes, 1 bit per pixel, MSB first,
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/// last 2 bytes of each row unused. The span is valid only inside `body`; `nil` if
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/// there is no framebuffer. Call `markUpdatedRows(from:to:)` after writing.
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public static func withFrame<Result, Failure: Error>(
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_ body: (inout MutableSpan<UInt8>) throws(Failure) -> Result
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) throws(Failure) -> Result? {
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guard let frame = gfx.pointee.getFrame.unsafelyUnwrapped() else { return nil }
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var span = UnsafeMutableBufferPointer(start: frame, count: rows * rowSize).mutableSpan
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return try body(&span)
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}
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/// The last frame shown, laid out like `withFrame(_:)`. The span is valid only inside
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/// `body`; `nil` if there is no framebuffer.
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public static func withDisplayFrame<Result, Failure: Error>(
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_ body: (Span<UInt8>) throws(Failure) -> Result
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) throws(Failure) -> Result? {
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guard let frame = gfx.pointee.getDisplayFrame.unsafelyUnwrapped() else { return nil }
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return try body(UnsafeBufferPointer(start: frame, count: rows * rowSize).span)
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}
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/// Simulator only: white pixels overlay the display in translucent red. `nil` on device.
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public static var debugBitmap: Bitmap? {
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guard let getDebugBitmap = gfx.pointee.getDebugBitmap,
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let pointer = getDebugBitmap() else { return nil }
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return Bitmap(pointer: pointer, isOwned: false)
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}
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/// Not a copy; owned by the system.
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public static var displayBufferBitmap: Bitmap? {
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guard let pointer = gfx.pointee.getDisplayBufferBitmap.unsafelyUnwrapped() else { return nil }
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return Bitmap(pointer: pointer, isOwned: false)
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}
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public static func copyFrameBufferBitmap() -> Bitmap? {
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guard let pointer = gfx.pointee.copyFrameBufferBitmap.unsafelyUnwrapped() else { return nil }
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return Bitmap(pointer: pointer, isOwned: true)
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}
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/// Marks rows `start`...`end` (inclusive) as changed by direct framebuffer writes.
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public static func markUpdatedRows(from start: Int, to end: Int) {
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gfx.pointee.markUpdatedRows.unsafelyUnwrapped(Int32(start), Int32(end))
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}
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/// Flushes the framebuffer. The system does this after each update.
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public static func display() {
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gfx.pointee.display.unsafelyUnwrapped()
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}
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}
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