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playdate-kit/Sources/PlaydateKit/Sprite/Structures/CollisionInfo.swift
T
javier c5037dd716 Swift 6.4 migration and exhancements (#1)
This PR contains the work done to update the library and the attached example project to use the Swift 6.4 computer as a minimum supported version and also, to use the latest features introduced in it.

Reviewed-on: #1
Co-authored-by: Javier Cicchelli <javier@rock-n-code.com>
2026-09-18 13:15:08 +00:00

39 lines
1.5 KiB
Swift

internal import CPlaydate
extension Sprite {
/// A single collision. Wraps `SpriteCollisionInfo`.
public struct CollisionInfo {
/// The sprite being moved.
public let sprite: Sprite
public let other: Sprite
public let response: CollisionResponse
/// `true` if already overlapping `other` at the start; `false` if it tunneled through.
public let overlaps: Bool
/// Fraction of the move to the goal done at the collision, 0...1.
public let ti: Float
/// Difference between the original and actual positions at the collision.
public let move: (x: Float, y: Float)
/// Components usually -1, 0, or 1.
public let normal: (x: Int, y: Int)
/// Where `sprite` started touching `other`.
public let touch: (x: Float, y: Float)
/// `sprite`'s rect at the touch.
public let spriteRect: Rect
/// `other`'s rect at the touch.
public let otherRect: Rect
init(_ info: SpriteCollisionInfo) {
sprite = Sprite.wrapper(for: info.sprite)
other = Sprite.wrapper(for: info.other)
response = CollisionResponse(info.responseType)
overlaps = info.overlaps != 0
ti = info.ti
move = (info.move.x, info.move.y)
normal = (Int(info.normal.x), Int(info.normal.y))
touch = (info.touch.x, info.touch.y)
spriteRect = Rect(info.spriteRect)
otherRect = Rect(info.otherRect)
}
}
}