Files
playdate-kit/Sources/PlaydateKit/Lua/Lua.swift
T

249 lines
10 KiB
Swift

// A public import: `addFunction(_:name:)` and `pushFunction(_:)` expose the
// `CFunction` alias of `lua_CFunction` in their public signatures.
internal import CPlaydate
/// The cached `playdate->lua` C API table.
var luaAPI: UnsafePointer<playdate_lua> { Playdate.luaAPI.unsafelyUnwrapped }
/// The Lua bridge: registering C functions and classes, and exchanging
/// values with Lua code.
///
/// Lua callbacks are C function pointers without userdata, so functions
/// registered here must be `@convention(c)` (the `CFunction` typealias),
/// not capturing closures.
public enum Lua {}
extension Lua {
/// Buffers passed to `registerClass`/`addFunction`; the OS may keep
/// referencing them, so they are retained for the life of the game.
nonisolated(unsafe) private static var retainedBuffers: [UnsafeMutableRawPointer] = []
private static func retainedCString(_ string: String) -> UnsafePointer<CChar> {
let copy = string.copiedPlaydateCString()
retainedBuffers.append(UnsafeMutableRawPointer(copy))
return UnsafePointer(copy)
}
// MARK: - Registration
/// Makes `function` callable from Lua as `name` (which may contain dots
/// for namespacing, e.g. "mylib.myfunc").
public static func addFunction(_ function: CFunction, name: String) throws(PlaydateError) {
var error: UnsafePointer<CChar>?
let ok = name.withPlaydateCString {
luaAPI.pointee.addFunction.unsafelyUnwrapped(function, $0, &error) != 0
}
if !ok { throw PlaydateError(cString: error) }
}
/// Registers a Lua class named `name` with the given methods and
/// constants. When `isStatic` is `true` a plain table of functions is
/// created instead of a class.
public static func registerClass(name: String,
functions: [(name: String, function: CFunction)],
values: [ClassValue] = [],
isStatic: Bool = false) throws(PlaydateError) {
// The registration tables are kept alive permanently: the OS
// documents no copying guarantees for them.
var registrations: [lua_reg] = functions.map { entry in
lua_reg(name: retainedCString(entry.name), func: entry.function)
}
registrations.append(lua_reg(name: nil, func: nil))
var constants: [lua_val] = values.map { value in
switch value {
case .int(let name, let intValue):
return lua_val(name: retainedCString(name), type: kInt, v: .init(intval: intValue))
case .float(let name, let floatValue):
return lua_val(name: retainedCString(name), type: kFloat, v: .init(floatval: floatValue))
case .string(let name, let stringValue):
return lua_val(name: retainedCString(name), type: kStr,
v: .init(strval: retainedCString(stringValue)))
}
}
constants.append(lua_val(name: nil, type: kInt, v: .init(intval: 0)))
let registrationsBuffer = UnsafeMutablePointer<lua_reg>.allocate(capacity: registrations.count)
registrationsBuffer.initialize(from: registrations, count: registrations.count)
retainedBuffers.append(UnsafeMutableRawPointer(registrationsBuffer))
let constantsBuffer = UnsafeMutablePointer<lua_val>.allocate(capacity: constants.count)
constantsBuffer.initialize(from: constants, count: constants.count)
retainedBuffers.append(UnsafeMutableRawPointer(constantsBuffer))
var error: UnsafePointer<CChar>?
let ok = name.withPlaydateCString {
luaAPI.pointee.registerClass.unsafelyUnwrapped($0, registrationsBuffer,
values.isEmpty ? nil : constantsBuffer,
isStatic ? 1 : 0, &error) != 0
}
if !ok { throw PlaydateError(cString: error) }
}
/// Pushes a function onto the stack, e.g. for `setUserValue`.
public static func pushFunction(_ function: CFunction) {
luaAPI.pointee.pushFunction.unsafelyUnwrapped(function)
}
/// From a class's `__index` callback: looks up the key in the instance
/// metatable first. Returns 1 if a value was found.
public static func indexMetatable() -> Bool {
luaAPI.pointee.indexMetatable.unsafelyUnwrapped() != 0
}
/// Pauses the Lua runtime.
public static func stop() {
luaAPI.pointee.stop.unsafelyUnwrapped()
}
/// Resumes the Lua runtime.
public static func start() {
luaAPI.pointee.start.unsafelyUnwrapped()
}
// MARK: - Arguments
/// The number of arguments the Lua caller passed. Positions are 1-based.
public static var argumentCount: Int {
Int(luaAPI.pointee.getArgCount.unsafelyUnwrapped())
}
/// The type of the argument at 1-based `position`; for objects, also the
/// class name.
public static func argumentType(at position: Int) -> (kind: Kind, className: String?) {
var className: UnsafePointer<CChar>?
let type = luaAPI.pointee.getArgType.unsafelyUnwrapped(Int32(position), &className)
return (Kind(type), String(playdateCString: className))
}
public static func argumentIsNil(at position: Int) -> Bool {
luaAPI.pointee.argIsNil.unsafelyUnwrapped(Int32(position)) != 0
}
public static func boolArgument(at position: Int) -> Bool {
luaAPI.pointee.getArgBool.unsafelyUnwrapped(Int32(position)) != 0
}
public static func intArgument(at position: Int) -> Int {
Int(luaAPI.pointee.getArgInt.unsafelyUnwrapped(Int32(position)))
}
public static func floatArgument(at position: Int) -> Float {
luaAPI.pointee.getArgFloat.unsafelyUnwrapped(Int32(position))
}
public static func stringArgument(at position: Int) -> String? {
String(playdateCString: luaAPI.pointee.getArgString.unsafelyUnwrapped(Int32(position)))
}
/// The argument as raw bytes (which may contain embedded zeros).
public static func bytesArgument(at position: Int) -> [UInt8]? {
var length = 0
guard let bytes = luaAPI.pointee.getArgBytes.unsafelyUnwrapped(Int32(position), &length) else {
return nil
}
let buffer = UnsafeRawBufferPointer(start: bytes, count: length)
return [UInt8](buffer)
}
/// The argument as an object instance of class `type`, with the
/// `UDObject` handle for retaining it.
public static func objectArgument(at position: Int, type: String)
-> (object: UnsafeMutableRawPointer?, userdataObject: UDObject?) {
var userdataObject: OpaquePointer?
// The C API takes a non-const class name but only reads it, so the
// stack copy can be passed with a mutating cast.
let object = type.withPlaydateCString { cType in
luaAPI.pointee.getArgObject.unsafelyUnwrapped(
Int32(position), UnsafeMutablePointer(mutating: cType), &userdataObject)
}
return (object, userdataObject.map { UDObject(pointer: $0) })
}
/// The argument as a bitmap. References an object owned by Lua; retain
/// the Lua value while using it.
public static func bitmapArgument(at position: Int) -> Graphics.Bitmap? {
guard let bitmap = luaAPI.pointee.getBitmap.unsafelyUnwrapped(Int32(position)) else { return nil }
return Graphics.Bitmap(pointer: bitmap, isOwned: false)
}
/// The argument as a sprite.
public static func spriteArgument(at position: Int) -> Sprite? {
guard let sprite = luaAPI.pointee.getSprite.unsafelyUnwrapped(Int32(position)) else { return nil }
return Sprite.wrapper(for: sprite)
}
// MARK: - Return values
/// Pushes nil onto the stack.
public static func pushNil() {
luaAPI.pointee.pushNil.unsafelyUnwrapped()
}
/// Pushes a boolean onto the stack.
public static func push(_ value: Bool) {
luaAPI.pointee.pushBool.unsafelyUnwrapped(value ? 1 : 0)
}
/// Pushes an integer onto the stack.
public static func push(_ value: Int) {
luaAPI.pointee.pushInt.unsafelyUnwrapped(Int32(value))
}
/// Pushes a float onto the stack.
public static func push(_ value: Float) {
luaAPI.pointee.pushFloat.unsafelyUnwrapped(value)
}
/// Pushes a string onto the stack.
public static func push(_ value: String) {
value.withPlaydateCString { luaAPI.pointee.pushString.unsafelyUnwrapped($0) }
}
/// Pushes raw bytes (which may contain embedded zeros) onto the stack
/// as a Lua string.
public static func push(bytes: [UInt8]) {
bytes.withUnsafeBytes { buffer in
luaAPI.pointee.pushBytes.unsafelyUnwrapped(
buffer.baseAddress?.assumingMemoryBound(to: CChar.self), buffer.count)
}
}
/// Pushes a bitmap onto the stack.
public static func push(_ bitmap: Graphics.Bitmap) {
luaAPI.pointee.pushBitmap.unsafelyUnwrapped(bitmap.pointer)
}
/// Pushes a sprite onto the stack.
public static func push(_ sprite: Sprite) {
luaAPI.pointee.pushSprite.unsafelyUnwrapped(sprite.pointer)
}
/// Wraps `object` in a Lua instance of class `type` and pushes it, with
/// `valueCount` extra user-value slots.
@discardableResult
public static func pushObject(_ object: UnsafeMutableRawPointer, type: String,
valueCount: Int = 0) -> UDObject? {
// The C API takes a non-const class name but only reads it, so the
// stack copy can be passed with a mutating cast.
let pointer = type.withPlaydateCString { cType in
luaAPI.pointee.pushObject.unsafelyUnwrapped(
object, UnsafeMutablePointer(mutating: cType), Int32(valueCount))
}
guard let pointer else { return nil }
return UDObject(pointer: pointer)
}
// MARK: - Calling Lua
/// Calls the Lua function `name`. Push the arguments onto the stack
/// first. Calling Lua from Swift has overhead; use sparingly.
public static func callFunction(_ name: String, argumentCount: Int = 0) throws(PlaydateError) {
var error: UnsafePointer<CChar>?
let ok = name.withPlaydateCString {
luaAPI.pointee.callFunction.unsafelyUnwrapped($0, Int32(argumentCount), &error) != 0
}
if !ok { throw PlaydateError(cString: error) }
}
}